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SamSed
08-15-2006, 06:38 AM
Hi, as i'm a poor scripter ,i'm wondering if there's a way to generate particles in inteval of time from the same emitter ,what i'm trying to do is this:
http://i68.photobucket.com/albums/i24/sam_cgs/test/flow.jpg

the dirty way i come up with is :

http://i68.photobucket.com/albums/i24/sam_cgs/test/Pf_treejpg.jpg

but i don't like this solution as probably i'll be dealing with maybe hundreds of events ( generating particles)

hope it's somehow understandable.
Any idea on how to do this??

Thank you!

charleyc
08-16-2006, 02:30 AM
It is fairly simple without scripting.

SamSed
08-16-2006, 03:04 AM
CharlyC ,Thank you ! the first "send out (all)" test/op was the key. i'm going to generate the particles randomly instead of the timer (test age). i'll be using collision test (the censor in the flow chart ) i don't know how to do it but i guess it's possible and fairly simple !
Thank you !

charleyc
08-16-2006, 03:19 AM
the Spawn Op has a By Time option that is more random. will that help?

SamSed
08-16-2006, 05:45 AM
yeah it helps in case of particle generation , but not in the birth event itself , i mean setting the age test as the censor will generate particle every N frames wich N is constant .and for that N frame, particles are spawned randomly with a "by time " option.
the randomness i need lets say : whenever Object 'A' hits an obstacle (ground, wall, rock....), Object 'B' throws particles (A and B attached)

charleyc
08-17-2006, 01:06 AM
That is odd, I responded to this post yesterday and it seems to not have taken...

Anyway, by now I am sure you have done what you needed, but I was admitting that I had misunderstood your request. Your method of using the Collision Test to output to the Spawn Test is the way to go.

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08-17-2006, 01:06 AM
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