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View Full Version : How about showing off to the CGtalk forum


gra4mac
01-24-2003, 05:06 AM
I was poking aroung the finished work for critique forum on the CGtalk main page. There is some very impressive work there. I thought it might be cool to post some equally impressive work done in A:M. This is a good chance to show off our stuff, or your stuff since my efforts are quite modest so far, and show the others what can be done in A:M. Cosider your selves to be ambassidors for A:M, even if Martin thinks we are a bunch of raving heritics. And so what if we are?

Cheers, Graham

Dearmad
01-24-2003, 05:09 AM
Well, I'm fixing to post a little in there sometime- but dang I just need a little more time at my main rig! School is just swamping my production schedule.

lildragon
01-24-2003, 06:39 AM
I say it's about dang time! Bring it on :buttrock:

It's very good to see this forum flourishing, you guys have really taken a shine to it, incredible! I guess you did need some breathing room from the "list"

salud

balistic
01-24-2003, 09:37 PM
I haven't finished anything in a while, but here's some old crap:

http://www.bprince.com/Alkali.jpg
http://www.bprince.com/AmericanFlatRepriseBig.jpg
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman)

My Fault
01-24-2003, 10:04 PM
Originally posted by balistic
I haven't finished anything in a while, but here's some old crap:

http://www.bprince.com/Alkali.jpg
http://www.bprince.com/AmericanFlatRepriseBig.jpg
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman)

I love that Bunker pic, render time must've been fierce. And Joe did an amazing job on them boots! :thumbsup:

gra4mac
01-24-2003, 11:47 PM
Originally posted by balistic
I haven't finished anything in a while, but here's some old crap:

http://www.bprince.com/Alkali.jpg
http://www.bprince.com/AmericanFlatRepriseBig.jpg
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman)

This is nice work Mr. Ballistic. I especially like "AmericanFlat... I'd like to see stuff posted on the main CGtalk forum page as well as here so the rest of the cg world will see it and be impressed. The page is here:

http://www.cgtalk.com/forumdisplay.php?s=&forumid=30

Cheers, Graham

bugzilla
01-25-2003, 04:40 AM
Check out my website. The animations and models are all done in AM. There will be more coming so check back every week or so. I have about 5 new models ready for animation and will be testing them out soon.

http://www.digital-sorcery.com

Rodger Reynolds
01-26-2003, 07:33 PM
Railway hardware from the first half of the last century - a combination mail/passenger car.

http://www.netcore.ca/~reynolds/catalog/mail_car_pics.htm

- mostly splinage with a few bump decals
- minimal interior detailing
- 22 materials
- 29,575 patches

No decals were used to apply dirt to any of the surfaces.

My thanks to Brian 'balistic' Prince for his suggestion for a material to simulate wavy sheet metal.

Rodger

HellBorn
01-26-2003, 07:54 PM
It's old and hevy.

Did it about two years ago in order to se if AM could handle a 50000 pathes model. It could..sort of.

As you can see the images are there but the model was a pain to handle in AM even thoug I had split it into 4 parts. Just loading the project takes around 10 -15 minutes.

Tiger 1 tank:
http://home.worldonline.se/hellborn/tiger/index.htm
http://home.worldonline.se/hellborn/tiger/index2.htm

Finkster
01-28-2003, 04:09 AM
wow! very detailed. I know what you mean about long load times, my current project is a bit of a c**t in that respect.
here's a WIP:
http://home.earthlink.net/~emol/images/concept.jpg

Cydonian
01-28-2003, 05:24 AM
That's coming along nicely, Finkster!
And the detail Hellborn modeled into those tanks, well... :bowdown: wow

Rainrose
01-28-2003, 06:55 AM
Well, as long as yu asked, you can see some models and animations I did in AM at
http://lindawestbrook.com/animations.html
I am really looking forward to doing more but I am waiting till stability issues get worked out or I can afford a new software.

Linda W

JoeW
01-28-2003, 09:09 PM
Wow! Some sweet stuff there!

I need to get Den Beauvais to come on over and cause some trouble :) He's been doing some Alien and Predator stuff that's very impressive....

Here's a few oldies, and a couple more recent....

ftp://ftp.hash.com/users/joewllms/Samples/Hunter's_Homeland.jpg

ftp://ftp.hash.com/users/joewllms/Samples/Tank-Hunter_7-8-01.jpg

ftp://ftp.hash.com/users/joewllms/Samples/HunterGlobal1.jpg

ftp://ftp.hash.com/users/joewllms/Samples/HunterMeshMorphDIVX.avi

ftp://ftp.hash.com/users/joewllms/Samples/Bike1-27-03.jpg

I wish I had more time to work on AM stuff... LW has been eating a lot of my time lately, but if they fix the AM renderer.... who knows?

Joe W

My Fault
01-28-2003, 09:15 PM
I love that Huner global shot. I heard Joe spent many a night at the local gentlemens clubs getting reference pics :p

JoeW
01-28-2003, 09:18 PM
Now why would I tolerate the smoke and noise, when everything I need is right at the end of my Cable Modem - heh, heh, heh....

Actually, she's based on a painting by Simon Bisley, which I hope at SOME point to (re)create in 3D - then have a print made and hang it on my office wall... (BTW - that model is still a WIP - needs better textures...)

Anything to keep the Mormons out of my office - LOL!

Joe W

JTalbotski
01-28-2003, 11:35 PM
JoeW,

Please tell me you use porcelain or average normals on your models! They are so smooth! The "Moon" character on your site, who sings to Norah Jones, was she done in A:M? Fantastic stuff! (No, I'm not overdoing the exclamation marks.)

gra4mac
01-29-2003, 12:02 AM
That's awesome work Joe. How about posting it on the CGtalk main page and see what the rest of the worl thinks, maybe score one for A:M. Jim could post out there too with out fear.:bounce: :bounce:

Cheers, Graham

JTalbotski
01-29-2003, 12:53 AM
Originally posted by JTalbotski
JoeW,

Please tell me you use porcelain or average normals on your models! They are so smooth! The "Moon" character on your site, who sings to Norah Jones, was she done in A:M? Fantastic stuff! (No, I'm not overdoing the exclamation marks.)

Well. I found the answer on your site with this image:

ftp://ftp.hash.com/users/joewllms/Other/wireframe.gif

That's not an A:M wireframe. Maybe that explains the smoothness.

Roger Eberhart
01-29-2003, 01:09 AM
Moon Juju is Lightwave. I believe the rest of his models are AM, although I'm not sure about the motorcycle.

My Fault
01-29-2003, 01:12 AM
MoonJuju is Lightwave, motorcycle is pure AM. Pretty sweet stuff.

pequod
01-29-2003, 01:21 AM
Jim, I know you are on a Mac, but if you can view Dvix, look at the one that Joe provided in his links. It shows a turnaround of the women in wireframe aswell, and that has to be made in AM.
I agree, let's see some of your work on this site.

-Stephen Millingen.

JoeW
01-29-2003, 02:06 AM
Originally posted by JTalbotski
JoeW,

Please tell me you use porcelain or average normals on your models! They are so smooth! The "Moon" character on your site, who sings to Norah Jones, was she done in A:M? Fantastic stuff! (No, I'm not overdoing the exclamation marks.)

Thanks, Jim :)

No, I don't use Porcelain - it's too unpredictable and it doesn't shadow correctly, and I don't know what average normals is... hmmm.. .have to look that one up. Some of the models on that site are Lightwave sub-d's, and I think those might be the ones you're looking at...

The MoonJuju was built initially in AM, then brought into LW and converted to SubD's. The animation you're talking about is a LW animation (thanks again for the compliment - unfortunately I see everything WRONG with it anymore - LOL!)

Nicco is correct - the bike is AM. I'm using the light rigs that Yves Poissant (pardon my spelling, please) has posted on his site. If you haven't messed with them, you should - they are very cool. That beast is racking in at over 35K patches.....

Thanks also to Graham and Stephen - I guess I'll have to post some stuff... never have been able to resist peer-pressure (joking) ... :)

(jeeez I feel like someone's been looking through my drawers!) :) - I hope there wasn't any dirty laundry in there....

BTW - There is a Mac version of DIVX at www.divx.com.....

Joe W

JTalbotski
01-29-2003, 03:07 AM
Stephen,

Yes, thanks, I did see the wireframe divx movie. Maybe that's what made me think it was all A:M. I think you should be posting *your* stuff here (Briar Rose).

Graham,

Thanks!

JoeW,

Thanks for the answers. Average normals was, for a short while in v9, an advanced property that you could use that did what porcelain did. But it got taken out sometime in v9 or 9.5. It was easy to smooth just certain areas of your model that you knew weren't going to be animated much. I would like to see that return, but work better, also.

Does the Hunter model have a rig of your own making? Smartskin?

Sorry for looking through your "drawers", but it was an inspiring experience!:)

JoeW
01-29-2003, 03:29 AM
Originally posted by JTalbotski



-snip-

Does the Hunter model have a rig of your own making? Smartskin?

Sorry for looking through your "drawers", but it was an inspiring experience!:)

Jim,

Yes, Hunter has a relatively rudimentary rig with smartskinning. I don't really like the rigs that do too much automatically, as the "automatic" part tends to get in the way at the worst times. Smartskin is something that STILL eludes every other package out there. They may *claim* they have it, but they don't have a clue as to how it *should* work... ah, but I digress.

I also agree with you about Stephen's stuff - some *excellent* animations there. Makes me think I need to work on that more... if I only didn't have to sleep....

I'd also like to see your stuff up - I mean, If *I* have to post, *you* have to post, too - it's only fair :)

JoeW

pequod
01-29-2003, 03:23 PM
Thanks Jim and Joe, (that has a nice ring to it)
I've got nothing new to post, but I'm setting aside some quality time with just me and AM this weekend, so hopefully I can produce something worth showing here.

-Stephen Millingen.

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