View Full Version : Vehicule: GT-Valoane
garyturner 01-24-2003, 02:15 AM hiii!
i started a new car in maya
here the global design(not detailed yet)
http://garyturner.web1000.com/wip/GT-Valoane_wip01.jpg
say me what you think about :wip:
|
|
Stimpy
01-24-2003, 04:57 PM
picture doesnt show here.. :|
Forgiven
01-24-2003, 06:42 PM
Hi garyturner!
You're in the right way! Even i don't know the real model, the rear looks like Alfa Brera...
Well, not too much to comment, only one thing: the side window seems to be too large, isn't it? I mean, it should end much before reaching rear window, i suppose...but man, i don't know what car are you talking about, may be it's in this way in reality...
caffeineman
01-24-2003, 06:57 PM
nurbs or poly's?
I am probably going to be assigned a car to model for a class I am taking, and I've just started in maya...any help on how to go about it would be appreciated...ODcaffeine@aol.com
garyturner
01-25-2003, 03:28 PM
uptate::beer:
http://garyturner.web1000.com/wip/gt-valoane_tmp.jpg
this car is a prototype, no references:cool:
my technik in maya is box modelling with cps tools
alls pieces have the same color are one part.
i start withe a box, cut in 2, delete the half(to be on the grid axe), and apply cps(iteration 0 or1 for work, it 2 for preview ant 3 for render)
nesxt is etrud poly/edges, move vertices & split poly
but bevel in maya is a joke==>the hand is the only way
:surprised
but the difficulty was not in technik but in Ideas..:annoyed: (if picture don't show maybe the cause of my "too secure server" you can go on the wip section of my web page)
garyturner
01-27-2003, 03:37 AM
an udate
maya render
anything to say about the design?
concrete comments like:" i don t like this because..."
you can help me in makin' a good like prototipe car:wavey:
http://www.3dvf.com/wip/images/1_2003/e4aa2916edff804b3d4800dfa9280f76.jpg
very nice work.
Like the design and also the shader!
:beer:
BartW
01-27-2003, 03:47 PM
Yeah, nice work! Tell us more about the shader, pls! :) It's one of the best for cars I've ever seen around here....
garyturner
01-27-2003, 04:54 PM
thanks
the shader is a "provisary" shader; it come from alias web ressource on this url: http://www.aliaswavefront.com/en/Tmpl/Maya/html/index.jhtml?page=/en/Community/Download/shaders/metals/carpaint/carpaint.html#
more to come :)
BartW
01-27-2003, 05:16 PM
Thanks for the quick reply =)
I wonder how that shader would translate into a 3ds max material. Hmm..lemme see, if I figure it out, I'll post it here.
garyturner
01-28-2003, 04:22 AM
some tweaking and details for more realistic habitability
accessoiries are comming
love cars:love:
http://www.3dvf.com/wip/images/1_2003/6ad10a59172a0abdba56b9ac567ab0b2.jpg
more to come...
garyturner
01-29-2003, 04:16 AM
model is not finished but a test render
maya rendering no gi fg raytrace or others for the speed
http://www.3dvf.com/wip/images/1_2003/c337de4a0dcb0a6637383bfbbbad4ece :wip:
garyturner
01-31-2003, 05:13 AM
small update
i try to design cool interrior for my car
i want cool concept & a lot of details
long will be the way... arg
http://garyturner.web1000.com/wip/tableau-de-bord01.jpg
http://garyturner.web1000.com/wip/tableau-de-bord02.jpg
hard hard good ideas are rare :shrug:
WhiteRabbitObj
01-31-2003, 05:32 AM
Comin along nicely!
Manicalavera15
01-31-2003, 12:50 PM
pretty little car, remind me minority report' one (red one)
about details, u re right, quite important to give realistic' feelin :cool:
keep it the good way, u can make some great design, nice beginnin' too !:D
garyturner
02-15-2003, 12:03 PM
this car was a long time alone
mod' not finshed but i work on the render
http://membres.lycos.fr/jourdainjerome/wip_3dstation_cgtalk/gtvaloanewip07a.jpg
http://membres.lycos.fr/jourdainjerome/wip_3dstation_cgtalk/gtvaloanewip07b.jpg
lacaci
02-15-2003, 01:47 PM
try playing with the specularity of the glass so that you get a realistic effect. Also, if you don't have the glass double-sided try it and see what effect you get. (Just make another copy of the glass and put it under it). So far looking awesome! :thumbsup:
garyturner
02-16-2003, 02:53 PM
i work on the render
no raytrace, maya render
http://membres.lycos.fr/jourdainjerome/wip_3dstation_cgtalk/gtvaloanewip08.jpg
say me what's wrong plz
ostov
02-16-2003, 03:16 PM
I dont think u should use the texture u use, just do a shade on the car, no texture!!
ostov
garyturner
02-16-2003, 11:49 PM
here the next :)
http://membres.lycos.fr/jourdainjerome/wip_3dstation_cgtalk/gtvaloanewip10.jpg
CGTalk Moderation
01-14-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.