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JacquesD
03-15-2002, 04:34 PM
Which one do you prefer?
The one on the left is the last one, I wanted to give him more details and make him look younger.
I'm still kind of doing some research on what's the best way to model a charater head.
I probably missed some details and/or have some proportion problems.
Do you see something that might help me?
Thanks. :)
http://users.skynet.be/fa009830//WebPics/Compare_008.jpg
http://users.skynet.be/fa009830//WebPics/Perspective_000.jpg
http://users.skynet.be/fa009830//WebPics/Side_000.jpg

schmu_20mol
03-15-2002, 04:41 PM
personally I would prefer the right one 'cuz it's more low poly..left one has more small details which i think can be made with the right one too;) ...just test it

kandyman
03-15-2002, 04:54 PM
Both heads look realistic and plausible. I'd hire the one on the left 'cos he's prettier ;)

One thing: It's been said by better modelers tham I am that it's a good idea to not have edgeloops terminate the corners of the mouth but to have concentric edges that just move very close together at the corners - makes it easier to animate, and is generally "more ok" :)

Same goes for the eyes.

I wouldn't change too much with the heads, both are very nice.

marin

JacquesD
03-15-2002, 05:05 PM
Thanks guys.

kandyman: You may be right but I don't really understand what you mean, do you have a wireframe that shows that example for the mouth and eyes? Thanks.

graphiouz
03-15-2002, 09:23 PM
Nice, i love the look of the left one, both are nice and clean!
The line structure on the left one appeals me more, with the line all the way from the chin and up and around the ear,nice!
Thats the way a head should look like

.

Joel Hooks
03-15-2002, 09:47 PM
Originally posted by The Ripper
Thanks guys.

kandyman: You may be right but I don't really understand what you mean, do you have a wireframe that shows that example for the mouth and eyes? Thanks.

Here (http://www.3dluvr.com/setherial/tutor/mouth/tutor01.htm) is a good description (visually) of what he is talking about.

They are using a more SubD/Polygonal approach however.

JacquesD
03-15-2002, 11:36 PM
graphiouz: Thanks, I also think that it's not a bad method but it's always interesting to get other artists opinion.

lowdown: Thanks for the example, I understand now and that's exactly the method I'm using, It may not look like that on the wireframe pic just because the mouth is closed.

The Magic Pen
03-16-2002, 12:36 AM
Good stuff !

so_hi
03-18-2002, 07:26 AM
The proportions on the head on the left look more correct to me, a stronger model all round, feels more natural.

The other looks manufactured.

Nice work though, now make the body. :D

JacquesD
03-18-2002, 02:47 PM
Thanks so_hi, I have got the same feeling about the one on the right.

I did few changes based on the left one and now I'm trying to simulate the sub light scattering effect using the Ogo Ikari shader but still have lots of work.
I know that the specular is not good but I unckecked the specular on all the lights and surfaces but the Ogo Ikari shader doesn't seem to care about it.
Even in the shader interface, I desactivited all the specular things but that doesn't seem to work anyway.
has anyone got a idea about it?

Here's the test and few updates(no textures, very basic lighting):
http://users.skynet.be/fa009830//WebPics/SSS_comp_000.jpg

Laa-Yosh
03-18-2002, 07:26 PM
You might need to add some detail to the eyebrow and forehead area if you'd like to animate him; that is, model wrinkles for the different morph targets. A nice example is Vig, here:

http://maxrovat.sns.hu/subdiv/vig_control_cage.jpg

Otherwise, it's a really nice model. Outstanding work, keep it going :)

JacquesD
03-18-2002, 08:10 PM
Thanks for the tip Laa-Yosh, I'll do just that.

Mattoo
03-19-2002, 12:45 AM
The OGO_Hikari shader has its own specular settings, you might want to take a look in there. I know, you don't want to cos it looks scary but it's the only way :(

I'm still struggling with it myself. Have you tried the Ska shader, much quicker to get good results but I think the renders are longer and it's not true BDSSR, but it's good for just doing test renders.

Xaint
02-12-2003, 07:23 PM
Where's the pic?:wavey:
Or I'm missing someting?

JacquesD
02-12-2003, 07:33 PM
Hmmm Xaint... this thread was started Dec 2001, I don't keep images on the server that long.
Anyway... if you want to see one of my latest character... here's one I'm working on:
http://users.skynet.be/fa009830/ColorMap_Test_004.jpg

Xaint
02-12-2003, 09:53 PM
Is it a joke? I cannot see a thing. But I can See the John Feather art that Laa-Yosh posted. What's wrong? Haven't you forget to post:shrug:

Xaint
02-12-2003, 09:57 PM
I dig up old stuff, that I may have missed. There are useful threadz. Maybe an * All Time Best Of* list would come in handy to not loose any useful info. Hmm? Watcha think?

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