View Full Version : stretching a rope between 2 characters
snot_nose 01-24-2003, 01:59 AM Hello people.
i'm trying to connect a rope between 2 characters.
the rope is a renderable spline and has a lock in the middle and is splitted to 2. i applied linked Xforms to the 2 characters and to the lock in the middle and applied a flex modifier to the rope.
u can see it on the animation i'm working on now at
http://members.lycos.co.uk/talportfolio/zoomoutdrama.avi
my problem is when i want to stretch my rope.
i tried to apply an edit spline on the top of my stack and to stretch the bezier handles by my self, but when i press animate it's not being animated, i guess because of all the modifiers in the bottom of the stack
i hope it make sense what i'm trying to say, if not you are welcome to download the animation, and u can see my problem in the end of the animation.
tanx ahead
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Iain McFadzen
01-24-2003, 04:54 PM
I downloaded the animation and I still don't have a clue what is going on or what you are trying to do. It's way too dark to see anything.
Dave Black
01-24-2003, 05:52 PM
Looks like a job for dynamics.
Go get Simcloth.
Make Hulls.
Make a 3 sided cylinder, and attach the "Rope" at each end.
Hit the Run Simulation button, and should be cool.
For more about Dynamics, you can DL my video/html tutorial on the subject. It will be available soon.
If you have Max 5, use reactor's rope simulator.
-3DZ
:D
sakuramboo
01-25-2003, 06:56 AM
id say use bones, apply an ik to them and have it pick a taget. the target will make it look like its hanging down, and the ik will make it look like its being pulled straight out.
snot_nose
01-26-2003, 06:56 PM
3dzealot: hmm, simcloth might work there, but isn't it like applying flex?
sakuramboo: about the ik i don't know if that would work. what kind of IK would you apply to it, standard?!
i tried before that to use a control spline and to skin the rope to the control spline, but it didn't really work.
anyway what i did now was: making a key frame for the flex modifier that gives it a 0 value,
went to the bottom of the modifier and animated the strech by myself.
i've updated the scene so u can d/l again to see that if you want, now it is also brighter then before, but i still need to work on the lights, and other things (also the rope)/
i was thinking
all these plugins and other shortcuts that suppose to make out work easier and faster but the truth is that i spend most of my time trying to figure out all those technical things (something like 80% of it maybe), wich means it just make it slower, maybe that's because i'm still a beginner or maybe i should just ANIMATE and that's it.
like now i will learn simcloth, but after that something new will come out wich will suppose to be better and i will need to learn it again. instead of learning just to animate, i mean classical animators would make the rope stretch by themselves, don't they?
i don't know about simcloth but most of the plugins usually limit us and have lots of bugs.
so what do you think?
snot_nose
01-27-2003, 11:18 AM
Hey,
i tried the simcloth 2.05 solution (wich contradicts everything i said on the last post :shrug: )
it worked fine, only that if i used it all over my scene, it CRASHED.
so i got simcloth 3 instead and it looks like it's missing some parameters (like the CANCEL button, attach, bond...)
so what does it mean? should i get a different version, or should i try a different method then simcloth?
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