playmesumch00ns
01-24-2003, 01:11 AM
I'm going to be doing my first bit of motion capture next week. The company that owns the studio says I need my model in fbx format, so once I've got the plug-in, what do I need to consider when exporting my rig for mocap?
I've stripped it down to the bare bones, just a single skeletal heirachy with a skin attached to help with visualisation. This I'll export, then get back with the motion capture applied (key on every frame I think), and I figure then I'll just connect all the joint rotations to those of my fully-funky character with all its controls, wraps, blendshapes etc.
But is there anything else I need to consider?
I've stripped it down to the bare bones, just a single skeletal heirachy with a skin attached to help with visualisation. This I'll export, then get back with the motion capture applied (key on every frame I think), and I figure then I'll just connect all the joint rotations to those of my fully-funky character with all its controls, wraps, blendshapes etc.
But is there anything else I need to consider?
