View Full Version : Any tips for this head?
FrageNSTEIN 03-15-2002, 03:22 PM Yes, it is a female head. I still need to work on it, but what tips can u guys give me for making it look more like Jaime Pressly? Yeah, that's who I am aiming for again (gotta get it right eventually).
Here are the pics of my model:
Faceted in Viewports (http://members.cox.net/fragenstein.d/pub/forum/jaime/jaime_ports_facet.jpg)
Meshsmoothed in Viewports (Faceted tho) (http://members.cox.net/fragenstein.d/pub/forum/jaime/jaime_ports_msmooth.jpg)
And these are the pics I used:
http://members.cox.net/fragenstein.d/pub/forum/jaime/jref1.jpg http://members.cox.net/fragenstein.d/pub/forum/jaime/jref2.jpg http://members.cox.net/fragenstein.d/pub/forum/jaime/jref3.jpg http://members.cox.net/fragenstein.d/pub/forum/jaime/jref4.jpg
What can I do to make it look more like her? What features do you notice that I have not done, or have done incorrectly?
Drew
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FrageNSTEIN
03-15-2002, 03:24 PM
One more thing...
How the heck am I supposed to make hair like that? Is there a way of making hair like that with Shag:Hair?
D
Viper
03-15-2002, 06:01 PM
Well, it's hard to tell. Could we see another viw that is not orthogonal?
About the Hair, if that is MAX I could tell that you should get Shag: Hair.
V-A Rautiola
03-15-2002, 06:20 PM
Few things..
To make it look like her:
Make same kind of lightning and camera angle. Then just look at the image and and then look at render, modify mesh, until it looks like light is going same way as in photograph.
Hair:
Make it from slice of geometry.
Try those things.
Cheers!
V-A
Hey there,
For the hair, Shag could work, but your up for a lot of fun ;) Getting hair like that is not an easy task but it is possible to get something close with shag.
Now, for the model...the neck is not big enough,
The other thing I see is that the head is to "oval".
You should also try to get some more definition on the side of her lips.
A better rendering could help me to point out what is wrong.
But it`s good overall, texturing will help a lot..and if you can make hair like on the ref pic you have, it will be awesome.
JuRrAsStOiL
03-15-2002, 06:29 PM
Well, I would say the face is a bit too "long"
she has more a 1:1.2 then 1:1.7 face.
I hope you get what I meant :)
lowlight
03-15-2002, 10:29 PM
Other things to consider (modeling with the photo as a reference):
- Her nose (Front profile photograph) is actually "slightly" angled upward and rounded at the tip; just a bit.
- The ratio between the bottom of her nose and the bottom of her chin is a bit shorter than what you've represented.
- Her chin has a small (but seeable) dimple.
- Her Upperlip is more of a "elipse" shape; full and rounded but still with a small peak
As always, be sure to really "observe" your model reference, especially if it isn't a concept sketch and is instead a picture of a real person. Just my two cents...:)
vizion
03-15-2002, 11:37 PM
look at her nose more closely... u need to change it a bit..
FrageNSTEIN
03-16-2002, 07:31 AM
Ok, need a few explanations. Since I am totally new to this character stuff, how exactly do I do hair with Shag OR with geometry like someone mentioned?
Also, what maps are necessary for skin texturing? I know how to map but I was wondering if someone could tell me the key map elements, and which maps do what exactly (the less obvious ones, cuz things like bump are obvious).
D
urgaffel
03-16-2002, 08:07 AM
Maps that are good when doing heads: diffuse, bump, specular and glosiness. Adding a falloff in the self illumination slot is a way to fake translucency...
Specular and glosiness maps are used to determine which parts of the head are glossy, for example lips, forehead, tearducts and whic are not... Lots of good tutorials on mapmaking for heads out there. I think http://www.menithings.com got one...
xynaria
03-16-2002, 12:02 PM
Considering the time you have been doing this you are coming on very quickly. Thats a very good effort. Two of the photos you show above would be useful to put as a background in a viewport to reference the width of your head which as others have said is too thin.
Take a look at this tutorial:
http://www.comet-cartoons.com/toons/3ddocs/hair/index.html
regarding doing the hair without Shag Hair and look at the principle rather than the results shown there, as I've seen people use this technique to very good effect.
As you get more confident try looking at how you are constructing the mesh too as the five, six etc sided polys you are creating are liable to cause problems for you later on.
:)
FrageNSTEIN
03-17-2002, 11:54 PM
OOoooook. I changed the head proportions a little, and modelled the ear. It still does not look like her IMO, but I am not going to adjust it anymore in her direction. Xyn was right about the bad polys and such, so I will simply aim for Jaime Pressly next time. Then I can model it better with the advice I've been given.
Anyway, I need to map and texture, then I'll do the hair. I am going to do the hair like in that odd tutorial that was mentioned, except with a great number of poly strands.
I'll keep you guys posted but here are the latest pics:
http://members.cox.net/fragenstein.d/pub/forum/jaime/head_rend002.jpg
http://members.cox.net/fragenstein.d/pub/forum/jaime/head_rend003.jpg
How is that? (I will not leave that eye black, i was jsut bored)
D
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