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bzouchir
08-13-2006, 03:03 AM
Hi guys,

Unfortunetly I've been working on this charcter on average of 3 or 4 seconds a day! :S
Sometimes less! I really hope "ill get some free time to finish it off.

Basically at this stage it's ready to be animated and that was enough for the project to quick off, but I'd like to go back and clean up all the skinning and the rigging just for personal satisfaction :)

I just did a quick render for a small demo I had to present. Low quality rendering of course for shortage of time. It's just to show bit the modelling, texturing and skinning.

It's still work in progress so all comments are mostly welcome, but just wanted to get some feedback bit.

http://www.raytrace3dstudio.com/MediaLinks/hulkdemo.swf (http://www.raytrace3dstudio.com/public_html/MediaLinks/hulkdemo.swf)

this requires flash player 8 plugin or higher.
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash

cheers.

morphius-ms
08-13-2006, 05:30 PM
Unfortunately it's in the wrong forum... this is the hardcore modeling forum (I haven't participated but was thinking about participating in the next one)

As for me (and I'm not pretending I'm the know-all-be-all or even an intermediate) I think that it looks good. I just hope it isn't for games... lol. Anyway keep it up and remember this is the hardcore forum and is basically for challenges(correct me if I'm wrong Roberto or anyone else).


Happy modeling.

bzouchir
08-14-2006, 11:00 AM
thx for the note Morphius,

I accidently posetd it in the wrong forum, I copied it to the WIP forum, but can't figure out how to completely remove the post from hardcore modeling forum!

any hel would be appreciated, I look it up i other forums to learn how to do that.

cheers

Sully
08-14-2006, 03:40 PM
Yarse I love the hulk get this monser going, are you gonna zbrush him?

bzouchir
08-15-2006, 03:52 AM
I was thinking of using Zbrush at later stage to refine some details, showing some pumping veins and add more expression to his face.

I'll try to put an update tonight, to show the process of wher I'm at.

Any suggestion abt anything regarding the modelling would be highly appreciated.

cheers

bzouchir
08-15-2006, 11:55 AM
not much progress :S

I refined the torso bit more, the stomach muscles and the back, and connected the head properly to the body.

I also started modlling the leg.

Hopefully I'll find more free time to work bit faster on that big boy! :)

http://forums.cgsociety.org/attachment.php?attachmentid=100071&stc=1
http://forums.cgsociety.org/attachment.php?attachmentid=100072&stc=1
http://forums.cgsociety.org/attachment.php?attachmentid=100073&stc=1

LabRat1
08-15-2006, 08:08 PM
Wow, I like Hulk... this guy is huge! Looking forward to watching the progress...

bzouchir
08-16-2006, 12:08 PM
I just finished modelling the leg, attaching it to the body and fixing bit the model for better deformation later.

http://forums.cgsociety.org/attachment.php?attachmentid=100121&stc=1

bzouchir
08-17-2006, 12:51 PM
Today i finished modelling and attaching the hands and feet, with some more refinment on the body, and fixing the proportions bit.

I guess next I'll go more in detail and start working more on the muscles defenition and other areas that need more detail.

cheers

http://forums.cgsociety.org/attachment.php?attachmentid=100167&stc=1

locke2121
08-17-2006, 01:13 PM
Which Hulk are you going for, green or gray? The green Hulk has a slightly smaller waistline. But for gray, your right on.

morphius-ms
08-18-2006, 03:48 AM
d*** that is one big hulk... it looks really good... though in the comic they did over exaggerate the muscles (and you did that quite well too) but it looks as though he can't move nor even walk or run... that's just me but again it looks great

bzouchir
08-18-2006, 03:56 AM
Thx guys alot for your feedback,

locke2121: thx for the comment, you are actually right I got bit drifted in exagerating the features that i almost lost it there, the hip area and the legs proportion needs attention thx for bringing it up.

morphius_ms: it might be the angle I've picked distorted the porportions bit, since it's an orthographic view, I just realized that! I think after going through adjusting the proportions bit more especially the hips area it should all be ready for the next step.

thx for all the feedback and keep them comin :)

Vilperi
08-18-2006, 07:27 AM
Hmmm...those hands and feet look a lot like Paul Neale's ogre's hands and feet. Am I right? Are you sure you're not doing something illlegal here?

bzouchir
08-20-2006, 02:07 AM
here I started adding some more muscles defenition, stillk in it's early stage but getting there bit by bit, hopefully the model will be ready for rigging next week.


cheers

http://forums.cgsociety.org/attachment.php?attachmentid=100291&stc=1

Kickflipkid687
08-20-2006, 01:50 PM
Hi,

It's looking good... but there are a few things that catch my eye right away. The left leg in your last picture looks really flat from that view... it could be the view, or maybe the geometry. Another thing that seems wierd I guess are the abs. Abs are more squareish than retangular like you have I think. Yours stretch out pretty far from the center, almost making it look like a turtle shell? Overall I think just the legs need more definition, otherwise it looks great. But this is only my opinion.


Matt

morphius-ms
08-20-2006, 04:28 PM
I agree with Matt (wait I'm Matthew... lol) the legs do seem a bit flat compared to the rest of the body. Then again you may not have gotten to it yet.

My bigest problem with the leg is the calf muscle, it looks way too big (I don't have my comic in front of me (I only have one)) but I did google some of the pictures and his calf doesn't take up the entire bottom portion of his leg. (it should only take the top half if that and then bulge out from there)... then again like I said before you probably didnt get to it yet.

As for the upper body. (could be the angle) but I think that the left sholder may be OVER defined. it looks as though it is a chewed up pice of gum (again may be the angle). the face on the otherhand looks absolutely AMAZING :buttrock: not sure which version you are modeling this from but it looks absolutly amazing so far.

Just my thoughts,

Matthew (aka morphius_ms)

Kickflipkid687
08-21-2006, 12:15 AM
Yea, I had noticed the left shoulder was deformed wierd as well, but than I figured you did that because he is somewhat mutant and wouldnt be perfect. But... I could be wrong about that. But yea, if you fix the leg up and maybe that shoulder, it will look killer. Also yea, the abs maybe like I said.


-Matt

bzouchir
08-21-2006, 01:02 AM
hi guys,

thx all for you comments.

Kickflipkid687: you're right those abs need more work, as for the legs i didn't get to them yet actually, I should have waited until i finished the whole model before posting :S
But also the views I'm printing are orthographic, they are also showing some weird deformation.

morphius_ms: I think i exagerated bit with the shoulders that i drifted bit too much, the shoulders need some more work like you said, I also got drifted in the process and when u look at something for too long, that's when you stop noticing obvious things like all the stuff mentioned.

I also shortned the arms bit, noticed the proportions were bit off!
I'll post a front view later, just if you can spot any proportion defect.

hopefully tonight I'll try to finish the legs and fix the shoulders and abs.

cheers

bzouchir
08-26-2006, 11:08 AM
hi guys,

didn't have much time this week to work on the model until today.

I added some more definition to the legs, some veines and muscle refinment too.

I also fixed bit the culf muscle, it was way too stretched.

I think the base model is ready now for texturing :)

pls let me kow what you think.

I think the nest post I'll show you the texturing process which I'll start with tomorrow.

cheers

http://forums.cgsociety.org/attachment.php?attachmentid=100583&stc=1

Kickflipkid687
08-26-2006, 02:49 PM
Hey,


That's looking much much better now. :thumbsup: Keep up the good work.


-Matt

Scotcho
08-26-2006, 10:29 PM
Looking cool... could use some more seperation between the pecs and deltoids. For the abs, the belly button should be below the 3rd set of abs (from the top) and you could take out bottom horizontal crease where the bellybutton's at right now... so there'd be only 4 sets of abs.

bzouchir
08-27-2006, 06:33 AM
Looking cool... could use some more seperation between the pecs and deltoids. For the abs, the belly button should be below the 3rd set of abs (from the top) and you could take out bottom horizontal crease where the bellybutton's at right now... so there'd be only 4 sets of abs.

Thx guys for your comments,

I did this quick update, like scotcho suggested, i added some more defenition for the deltoid and the pects, i think that looks much better now, I also fixed the abs as suggested, in fact Sciotcho your right this is how natural abs are normally, just as the position of the belly button was completely off, so hope now it's all looking good.

cheers

http://www.raytrace3dstudio.com/MediaLinks/WIP11.jpg

morphius-ms
08-27-2006, 01:23 PM
WOW :thumbsup:. Thats about all I could say about it... are you gonna add clothes and hair, and texture it? That is one awesome looking Hulk.

TAVO
08-27-2006, 02:06 PM
yes, i hope you will make some textures and clothes to this model, very nice skills. :thumbsup:

mc-fleury
08-27-2006, 07:18 PM
what are around the abs are totaly off to me. the rest is good especially the upper part where the chest begin.

Vilperi
08-27-2006, 08:03 PM
You didn't answer my question last time so I'll ask it again:did you take those hands and feet from Paul Neale's ogre? I mean, they are so alike!!

Paul Neale's ogre
http://paulneale.com/production/ogre/ogre26.jpghttp://paulneale.com/production/ogre/ogre27.jpg
Your Hulk
http://forums.cgsociety.org/attachment.php?attachmentid=100167
I'm not trying to be rude or something, I'm just after the truth like Fox Mulder. So honestly, did you?

bzouchir
08-28-2006, 03:59 AM
thx guys for all ur feedback.

I started on texturing the character and I will be posting through out the process.

I wasn't sure wether better texture it all with a normal skin color, getting all the details in the texture and later on offset the hues to the desired green or start with a green skin texture I can make in photoshop.

I started with the first option, I'm texturing it with normal skin color, and see how it's going to look, cause i was worried that I might miss some details in the texturing if i work with green skin, might get annoying and I would defenitly miss plenty of details.

As for the clothing I already modelled shorts for him so I will show that as well in my next post.

mc-fleury: I must admit the defenition around the abs is bit too exagerated, and that angle is making it worse! might smooth these out, not to be that obvious.


Maxmate: thx for your feedback, and I appologize if any parts of the model look familiar or similar to any 3D models, you or anyone have modeled. I build up my modelling skills through watching and studing alot of modelling tutorials, human anatomy references and others through out my career. So whether the hands, feet, abs or any other parts look familiar to anyone, or any model, I appologize I didn't know how to model them better...! or worse!

cheers

bzouchir
09-01-2006, 11:26 PM
Hi all,

I started modelling the Hulk a week ago in my free time, just thought of getting some feedback on how the process is going.

At thi stage, I already finished modelling the head and the arm, I attached it to the body and I'm in the middle of refining and finishing the upper body.

Pls let me know what you think.

cheers

http://forums.cgsociety.org/attachm...tid=99961&stc=1 (http://forums.cgsociety.org/attachment.php?attachmentid=99961&stc=1)

http://forums.cgsociety.org/attachm...tid=99962&stc=1 (http://forums.cgsociety.org/attachment.php?attachmentid=99962&stc=1)

http://forums.cgsociety.org/attachm...tid=99963&stc=1 (http://forums.cgsociety.org/attachment.php?attachmentid=99963&stc=1)

bzouchir
09-01-2006, 11:31 PM
Hi guys,

this where I'm at with the texturing. I didn't work on the materials and the shaders yet,
but I pretty much finished with the diffuse colors.

next I'll try to experiment on the hair, and get the shaders right.

cheers


http://www.raytrace3dstudio.com/MediaLinks/WIP12.jpg

http://www.raytrace3dstudio.com/MediaLinks/WIP13.jpg

Sully
09-02-2006, 10:32 AM
Its been a while since I had a look at this guy and there are some definate improvements but I think you have got lost with the anatomy a little especially around the arms and shoulder\neck area but it must be very difficult juggling all the muscle and trying to get the proportions correct cos lets face it nobody has that much muscle, no one that ive seen anyways? Are you using reference? there is a great Hulk over at Zbrushcentral.com with very nice anatomy etc maybe have a look at that to get you back on track..Keep going though you are nearly there..

bzouchir
09-04-2006, 11:34 AM
Hi guys,

and thx Sully for the comment. I actually narrowed down the shoulders bit and fixed the muscle definition of the deltoids and the trapezius.

I played with the hair modifier and end up with this messy hair style, though it looks cool, might drop down the specular level on it bit, he looks like he has grey hair.

I used an SSS Fast Skin material for the skin and played around the levels bit to get what the desired shader.

Please let me know what you think, all your comments have helped me alot through out the process.

cheers

http://www.raytrace3dstudio.com/MediaLinks/WIP14.jpg

http://www.raytrace3dstudio.com/MediaLinks/WIP15.jpg

mc-fleury
09-04-2006, 04:39 PM
wow! the texure are really making a difference! keep it up.

julienN
09-04-2006, 06:42 PM
In my opinion there is a big problem with his first-arm. Muscle are too big, it seems that he broke his arms. Perhaps it's due to his posture.
Maybe the thigh are too small.

All the rest is really nice!

bzouchir
09-05-2006, 10:00 AM
hi guys,
and thx for all your comments.

I actually exagerated bit more with the muscles to give that unnatural muscular posture for the character.

The area i just noticed that needs some more work is between the Latissimus and the external oblique mucles, it looks too flat at the moment.

let me know if there's any otehr areas that needs improvement, I've been looking at this for a long time that I can't pick the defects easily anymore :S !

cheers

http://www.raytrace3dstudio.com/MediaLinks/WIP16.jpg

morphius-ms
09-05-2006, 04:05 PM
It's still looking awesome... but I understand where julienN is talking about... its where the elbow is... right here (see pic)... I hope you forgive me for using your pic but it's just easier to point it out than to describe it....

I don't know if it's the lighting (which is what I think)... or if it is the geometry... It kinda looks as though the left arm is a bit shorter than the left one... again may just be the lighting... but I don't think so...

otherwise he looks killer:thumbsup:.

OOPS forgot the pic...

http://i100.photobucket.com/albums/m28/morphius_ms/WIP14.jpg

bzouchir
09-06-2006, 04:44 AM
hi guys and thx for the comments,

actually thx for pointing that out julienN and morphius_ms, I can see how it looks bit odd, this actually the huge triceps he has, it's accentuated here because of the lighting, his left arm is the same, except with that lighting you can see that defenition.

I initially thought you were talking about the forearm, it does look huge, I think I should have modelled without twisting the palm of the hand, so the palm would be facing that camera view pretty much.

I'm sure it will deform right, but yeah maybe I should bring the size of those muscles down bit.

cheers

bzouchir
10-09-2006, 04:12 AM
Hi guys,

Unfortunetly I've been working on this charcter on average of 3 or 4 seconds a day! :S
Sometimes less! I really hope "ill get some free time to finish it off.

Basically at this stage it's ready to be animated and that was enough for the project to quick off, but I'd like to go back and clean up all the skinning and the rigging just for personal satisfaction :)

I just did a quick render for a small demo I had to present. Low quality rendering of course for shortage of time. It's just to show bit the modelling, texturing and skinning.

It's still work in progress so all comments are mostly welcome, but just wanted to get some feedback bit.

http://www.raytrace3dstudio.com/MediaLinks/hulkdemo.swf (http://www.raytrace3dstudio.com/public_html/MediaLinks/hulkdemo.swf)

this requires flash player 8 plugin or higher.
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash

cheers.

NyneDown
10-09-2006, 05:31 AM
I think the most problematic areas are the wrists and also the transition of the deltoids to the biceps. For those types or proportions to work, they need to be consistent throughout, right now the forearms are huge...which is cool cuz it's the Hulk, dude is supposed to be huge. But then you get to the wrists and he's lost alot of muscle mass...expanding that area so the forearm gradually leads into the wrist will help it out alot, in my opinion. The arms just look like seperate objects from the rest of the torso b/c of those minor little things.

The deltoid and bicep region need to be fleshed out more, right now it has the appearance that he's pulling his arms behind him. I'd also soften the abdominal area a little b/c right now it doesnt look too organic, it looks like dude had a bowl full of bricks for breakfest. Also, there's alot of negative space between his thighs...and that's partly b/c his crotch is really high. Try dropping that area down a little and it should read a little better. It's looking very good though, it's basically all form and proportions at this point in the game...Keep it up man, cant wait to see it all finished:thumbsup:

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