Dionysus
08-13-2006, 01:41 AM
I have been trying to model some weapons but I think I am going a little crazy with the triangles when I do not have a lot of detail. I have noticed from a few resources like ankalar, that they model the weapons with a lot of detail but leave n-sided faces everywhere.
I was under the impression that you are not suppose to do this in game enviroments, only in static renders
This my gun, WIP, only guads and tri's (2008 tri's)
http://www.artery.ca/gallery/albums/userpics/10074/pistol_1.jpg
http://www.artery.ca/gallery/albums/userpics/10074/pistol_2.jpg
http://www.artery.ca/gallery/albums/userpics/10074/pistol_3.jpg
here is ankalar's weapons, the pistol has a lot more detail then mine and is only like 400 more triangles.
http://www.artery.ca/gallery/albums/userpics/10074/f2000_3.jpg
http://www.artery.ca/gallery/albums/userpics/10074/usp_3.jpg
I was under the impression that you are not suppose to do this in game enviroments, only in static renders
This my gun, WIP, only guads and tri's (2008 tri's)
http://www.artery.ca/gallery/albums/userpics/10074/pistol_1.jpg
http://www.artery.ca/gallery/albums/userpics/10074/pistol_2.jpg
http://www.artery.ca/gallery/albums/userpics/10074/pistol_3.jpg
here is ankalar's weapons, the pistol has a lot more detail then mine and is only like 400 more triangles.
http://www.artery.ca/gallery/albums/userpics/10074/f2000_3.jpg
http://www.artery.ca/gallery/albums/userpics/10074/usp_3.jpg
