View Full Version : Xbox Wip
roach105 01-23-2003, 08:25 PM I have posted this on another board
would like a bit more feedback.
Rendering in Mental Ray for Maya using HDRI
need to fix a few things on the controller.
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roach105
01-23-2003, 08:27 PM
another
the xbox itself is realy cool...the controller and the wires seem way to small though...keep up the good work
ntmonkey
01-23-2003, 08:36 PM
Nice job on the Xbox. I do have a question though. Did you use polys or NURBS or what to model the controller? I tried making the the XBox controller in NURBS but it was a real bitch and I ran out of time since it was for a project at school. Anyway, good job on the XBOX and the controller.
Lu
roach105
01-24-2003, 12:45 AM
all the work is done in poly's including the controller. After looking at for awhile I do realize the controller is small I will scale and also fix the background.
Your HDRI map is realy strange looking. Have you changed it from lightprobe to long/lat? It also looks very un highly dynamic, it just looks like a jpeg or somthing...I know it always looks like that unless its on a reflection, but still.
Nice modle though, keep it up.
puddlefish
01-24-2003, 09:06 AM
nice model. but...
the wire is too thin and the breakaway points too small.
and the light behind the power button should be the same green as the jewel logo on top.
hope this helps.
keysersoze
01-24-2003, 10:25 AM
Looks pretty good, but there are some reflective parts that should be more matte. The area around the power and open button look right, but to the sides (around the controller ports), it shouldn't be so reflective.
I also think you should've modeled the new xbox s-controller (http://server45.hypermart.net/consolewars/greymatter/archives/Controller-S-Front.jpg) instead of the old kind, but it still looks pretty good.
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