Mr-Bullfrog
08-12-2006, 04:50 AM
Hi all,
Was just wondering how I can bake the animation on a mesh which was done with a custom rig and the skin modifier so that max's crowd can use it. When I use point cache, morpher or mesher, it doesn't recognise any animation on the mesh, and when I use John Burnett's bake script it picks it up fine but crashes max when I try to load a new master motion clip.
Is there another way to bake the animation to the mesh for crowd sims, or is this the right method and there's something wrong with my max installation? (I'm using version 8 with SP3)
Any help at this point would be VERY much appreciated!
Thanks,
-Jeremy
Was just wondering how I can bake the animation on a mesh which was done with a custom rig and the skin modifier so that max's crowd can use it. When I use point cache, morpher or mesher, it doesn't recognise any animation on the mesh, and when I use John Burnett's bake script it picks it up fine but crashes max when I try to load a new master motion clip.
Is there another way to bake the animation to the mesh for crowd sims, or is this the right method and there's something wrong with my max installation? (I'm using version 8 with SP3)
Any help at this point would be VERY much appreciated!
Thanks,
-Jeremy
