Shadowsdancing
01-23-2003, 05:17 PM
:buttrock:
Here's my first character/ creature in 3d Max. He's got a fully animatable skeleton (not shown(bones Pro)). It took me a long time to debug that so there was no drag, deformation or (what I call) sticky mesh. I do know now that I should not have used primatives to get the basic shape maybe.
Feel quite free to crit this for me. (just don't bite:drool: )
Here's my first character/ creature in 3d Max. He's got a fully animatable skeleton (not shown(bones Pro)). It took me a long time to debug that so there was no drag, deformation or (what I call) sticky mesh. I do know now that I should not have used primatives to get the basic shape maybe.
Feel quite free to crit this for me. (just don't bite:drool: )
