Scob
08-11-2006, 09:35 AM
Hi everybody..
I have a problem with the fluids.
I must do a match ignited , who is use as sword in a fight , so the match move very fast and in every direction.
And my problem is , when the match moves quickly , the fluid emission doesn t stay on the shape (which emit).
I already have try , the simulation rate scale , the buoyancy , fluid drop off, and to keyframe the emitter..(damp etc ..)
But nothing really work..:rolleyes:
So i can strech timing of the animation , but i think it s not the best solution,
Any tips welcome :)
Thanks,
This is my wip :blush:
ftp://ftp.nwavedigital.com/OUT/CGTALK/dje/Test_allumette_03.mov (ftp://ftp.nwavedigital.com/OUT/CGTALK/dje/Test_allumette_03.mov)
I have a problem with the fluids.
I must do a match ignited , who is use as sword in a fight , so the match move very fast and in every direction.
And my problem is , when the match moves quickly , the fluid emission doesn t stay on the shape (which emit).
I already have try , the simulation rate scale , the buoyancy , fluid drop off, and to keyframe the emitter..(damp etc ..)
But nothing really work..:rolleyes:
So i can strech timing of the animation , but i think it s not the best solution,
Any tips welcome :)
Thanks,
This is my wip :blush:
ftp://ftp.nwavedigital.com/OUT/CGTALK/dje/Test_allumette_03.mov (ftp://ftp.nwavedigital.com/OUT/CGTALK/dje/Test_allumette_03.mov)
