View Full Version : ZBrush with Maya?
Hello, I am thinking of purchasing ZBrush 2 for private/educational use, but I am unsure as to what ZBrush actually is. I understand it can make amazing models inside of ZBrush, but what about animation? Could a highly detailed mesh created and textured in ZBrush be animated in Autodesk Maya? Is there a way to export a more "animatable" mesh into Maya while still maintaining high detail when rendering? Is it easier/better to layout the UVs inside of ZBrush rather than Maya?
Thanks
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Gmelahn
08-09-2006, 08:55 PM
You will use your sculpted version in zbrush as a displacement, bump, or normal map. Then it will look good without it being millions of polygons. I have been unwrapping my uvs in max before bringing em, and I have been getting bad seems. You can try to unwrap them inside zbrush too, see what you can get.
benclark
08-10-2006, 11:03 AM
yeah you can take a detailed mesh from Zbrush and animate it in Maya. A high res mesh from Zbrush would be too heavy to animate so most people apply the high res from zbrush as a displacement map and have a low/meium res version modeled in Maya to animate.
The Human anatomy sculpture dvd from Gnomon has got a brilliant chapter on it about how to create a low res animatable model from your high res model in Zbrush
Thanks guys, just what I needed to know
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