View Full Version : Photorealistic Watch Modelling
braam 01-23-2003, 06:42 AM It is WIP of my photorealistic watch before final lighting and texturing. Any critiques? ;)
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saturen3
01-23-2003, 06:47 AM
good modeling
can you tell us how did you modeled and decreased number of polygones .
and your original way for creating that
braam
01-23-2003, 07:00 AM
Saturen, thanks for the feedback.
This watch contains only nurbs surfaces that i preferred to model. I used several curves which produced the surface by lofting, planaring, birailing, attaching and detaching them.
It is just a modelling practise for G-Shock Commercial. ;)
saturen3
01-23-2003, 04:12 PM
very good
can you tell me whats your software ?
and are you comfortable in nurbs modeling ?
unLevel
01-23-2003, 04:29 PM
Are you a rhino user, perhaps?
I would really like to know, as I'm trying to learn it, and anything would be a comfort...
braam
01-24-2003, 06:19 AM
Although I am not much comfortable with nurbs modelling (still learning), I used Maya 4.5 to model this watch. I know a person who is Rhino Freak. He said a programmer, who wrote codes for Maya 4.5, developed Rhino. So that is why they have some same basics of nurbs tools. :hmm:
unLevel
01-24-2003, 11:43 AM
Cool....
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