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Rice ManX
01-23-2003, 05:10 AM
Well ive come to a dillemma with my new model, i want to subtract a part of it and its doing funny things (im including pic) and i can't figure out how to get rid of it, the user referance doesn't seem to help much on that front ither. So i hope 1 of u know how to fix the problem. i also tried removing or deleteing the leftover vertices but it screws my mesh all up.... plz any help is greatly appreciated. I could remodel that part to the way i want it, but ide just like to know the solution for this anyways.:D
What it seems to be doing is leaving behind the flipped normals of the box i used to subtract (ive got no idea why its doing that)....

jadedchron
01-23-2003, 07:46 AM
well, is it the fact you don't know how booleans work or what?

Egyt
01-23-2003, 12:31 PM
Maybe post 2 pictures, one from each part of the boolean objects. Tbh I can't se a thing on the picture, since I dont know what project ur on :wavey:

Rice ManX
01-23-2003, 02:42 PM
ok i know how the Booleans work... il get some better pics, but to try and explain it, that big box under my Mesh is the "skin" the of box that i used to subtract... it cut the mesh the way i wanted but it left this flipped object around, kinda like i made a surface with splines but the normals are flipped? il see if i can get more picture.

jadedchron
01-23-2003, 02:53 PM
think we need more specifics.. can't you just undo it? if not then ya might wanna let us know that you're lookin for help on repairing it.

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