View Full Version : hair creation...what is?
caulfield 01-23-2003, 03:50 AM i need to create some hair for my character. I'd rather it looked kind of stylised rather than absolutely render-every-strand realistic.
Has anyone got any suggestions?
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Pyro2301
01-23-2003, 04:00 AM
Blue Sky made the hair for Ice Age by putting a bunch of soft body cards on the creatures if I remember correctly. You could do the same thing but it'd probably be more trouble than it's worth.
-Victor
Sausage
01-23-2003, 07:41 AM
Yes, this is a method to be considered, but very labour intensive without the similar plugins to what Blue Sky used. I believe they painted their cards on the surface and painted on the volume of the hairs etc.
I don't think each card was placed manually. Although, I guess some manual placement and tweaking was involved.
To manually place these cards on, say, just a human head....I suppose it wouldn't be as daunting as placing all the card hairs for a mammoth. Still quite daunting, nevertheless.
caulfield
01-24-2003, 03:53 AM
I was thinking more along the lines of geometry.
Is it possible to paint random geometry onto a poly surface? using maya...
beaker
01-24-2003, 04:45 AM
>>Is it possible to paint random geometry onto a poly surface? using maya...
Maya comes with a geometry paint script that you can use with artisan.
caulfield
01-24-2003, 11:37 AM
In the script flder i assume... is there any documentation?
Could you do all my work for me please?
:)
mgrawert
01-24-2003, 03:33 PM
I looked inot how to do this. What you do is go to modify script paint tool. When the tool box comes up go to setup and under tool setup Cmd type in geometryPaint. A window will pop up with all of the options. Just type in the name of the geometry you want to paint and paint away. I tried this on a full character i'm working on but it brought my computer to a crawl.:D
beaker
01-24-2003, 07:23 PM
try this method:
http://www.menithings.com/How/Tilt/Hair/Tilt_Hair_01.html
It is for lightwave, but it is simple enough to translate to maya. Most of the final fantasy games have used a similar method.
miabe
01-24-2003, 09:23 PM
you could try it with paintFX strokes like the ones of my avatar or paint particles on the surface and use the parenttoparticles script on highend for example to substitute them with mapped planes...
Interesting thread. I wasn't going to post until I read someone reccomending using script paint to place the hairs on the head. This is exactly how my own hair tool works. Although I wrote an elaborate interface between script paint and the rest of my code. (You have no idea what a bitch it is to get script paint to work with subd's -- which the new version I am almost done with will include).
Probably a little more than what you want for this project, but it might give you some ideas.
Hair Club for CGI Men (http://24.192.94.79/~pickler/projects/hair/hair.html)
Rich
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