View Full Version : Create polys on top of existing geometry?
mech7 08-08-2006, 12:28 PM Is this possible in maya to draw polygons on top of exisiting geometry to retoplogize.. and clean up an existing mesh ?
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hanskloss
08-08-2006, 01:43 PM
Sure it's possible. It won't be as easy as with the new draw topology in Silo 2.0 but it is still doable. If you have a hig resolution model use the create polygon tool and snap every so otfen on a vertex to create a quad. Do so untill you create a similarly looking low resolution model. It WILL be rather tedious but you can do it.
mech7
08-08-2006, 02:01 PM
Ah I found that i needed to make the object live and then draw a poly and triangulate and quadrangulate..
Is there anyway to bind both triang - quadrangulate to one shortkey ? So both function execute after each other ?
hanskloss
08-08-2006, 02:09 PM
MEL script, copy from script editor, combine, and add to your shelf.
mech7
08-08-2006, 02:26 PM
ah just found it was easier then i thought just in hotkey editor place these 2 functions after each other ^_^
polyTriangulate;
polyQuad;
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