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View Full Version : The Primitive Bunch: Episode 1


chepe297
01-23-2003, 03:56 AM
Hi All

I've just finished this short animation (53 seconds). I recently decided to specialize in animation, so I think that I should start with the fundamentals such as animating a walk, ball bounce, etc. Hence this animation is produced. There are hardly any modeling, texturing or lighting in this animation, but purely animation. Hope you enjoy it. Comments and critics are always welcome.

best regards,
pete

Mpeg (0.5MB)
http://www.ziggwi.com/V3/main/gallery/pete/animation/downloads/06/m06.zip

QuickTime (6.2MB)
http://www.ziggwi.com/V3/main/gallery/pete/animation/downloads/06/q06.zip

chepe297
01-24-2003, 12:44 AM
Come on! No response from the gurus here in the "Animation Forum". I would love to get feedbacks from you people. :scream:

goosh
01-24-2003, 12:52 AM
it's a broken link.. (at least for myself)

G

goosh
01-24-2003, 12:54 AM
Oh.. also.. I'd rather have a direct link to the animation instead of downloading zips... I don't know.. I'm sketptical about anything that is not a mov or an avi

Goosh

Grayscale
01-24-2003, 02:01 AM
Broken link for me as well...

chepe297
01-24-2003, 02:40 AM
Sorry about this guys. Stupid me... the link is now fixed.

Jozvex
01-25-2003, 03:26 AM
I like it!

My main crit would be that you should look at your up/down axis curves for the ball hopping in at the start, you might want to make them more rounded, it seems to hop a bit like this /\/\/\ instead of smooth.

But otherwise I think it's cool! Nice seesaw twanging too!

chepe297
01-25-2003, 09:57 PM
Jozvex - Thanks for watching. I am glad you liked it. As for your critic, I checked the trajectory of the ball and box and they are moving in arcs rather than ^^^. I guess I need to emphasis on that a little more. Thanks again for the critic.

Erka2
01-28-2003, 03:00 PM
Funny idea... and normal animation.
To smoothy an slowly motion as for me...

vertex
01-28-2003, 04:45 PM
I like it, characters convey life very well.

My only opnion is that the ball could have been had a bit more emotion after the first landing eith coming in and getting made toe to toe with the box or crawling along due to injuries sustained.

Another idea would be that the ball convinced he has a plan make the box move to the other end of the see saw, tell's him to get on as he previously did, he backs up takes a massive leap onto it barely displaces the box then when the box lands he exits stage left.

Just a thought

Vertex:buttrock:

Volker
01-28-2003, 07:37 PM
When your box jumps, he seems a little light. I imagine the box to be a very big, slow, and heavy character. Maybe not so much time in the air, and a quicker fall? Looking good so far!

~Zach

chepe297
01-29-2003, 09:16 AM
Erka2 - Thanks for the feedback.

vertex - Thanks. I'll add more emotion in the ball in the next episode. Currently I am going to work on more complicated character. Still modeling right now... modeling... modeling...

Babyhopper - Thanks. Yeah... I agree that the box seemed a little bit too light. I'll make it heavier next time. :scream:

Thank-you all.

webfox
01-31-2003, 03:52 PM
Cute animation :)

I think the box was not too light. What I was seeing was that the box started floating up in the air before the stretch of each little hop was completed. The lift is the result of the completed stretch upward and should begin as the stretch ends.

I also noticed how the ball never seemed to have a center of mass. It never followed a path of movement.

When the ball stretches to point, it needs to keep balance, rather than just tip toward its target while staying upright. If it points, then it needs to have some extra weight under the side that the top stretches in, or else it will need to fall over. (See the picture I'm attaching.)

And when the ball is jumping onto the teeter totter for the first time, it just squashes up and down and floats sideways over to its landing point. It really needs to have, not only anticipation in the up/down motion, but also in the left/right motion as well. Have him wiggle stage-right and then heave himself to the left. It will better express its mass, visually.

Another thing I saw was that when the box hits the teeter totter the second time, the board bends in anticipation of the hit. It needs to wait to bend. I have a feeling that you just forgot to adjust your motion curves on this one because it wasn't a problem in the other hits on the board.

Keep at it. It's very cute.

chepe297
02-01-2003, 06:41 AM
Thank-you very much for the detail feedback Charles. I am impressed by your sharp eyes (*jaws dropped*). I didn't realized the flaws until you pointed them out. Thanks for that and the time you spent on the drawing and analysis of my animation. I really appreciated it. :scream:

webfox
02-01-2003, 09:21 AM
Aw... you checked out my website. :)

Everyone calls me Chuck.

I really do like your ideas, and after looking at your site the other day, saw a lot of fun things going on.

I only hoped to help with the little things I noticed.

Keep at it. You're doing great.

Please be sure to share more.

:)

chepe297
02-01-2003, 08:01 PM
Yeah, I checked out your site Chuck. I really liked your Mona Lisa oil painting. I really wish being able to do a painting like such one day. I bet it takes years of practice to achieve at that level.

Thanks for the compliment by the way. Be sure to share some of your work too Chuck. See you around! :beer:

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