ApocX
03-15-2002, 03:29 AM
I'm trying to get a fern to render correctly...I've made a 32bit TGA complete with an alpha channel and uv mapped it to some geometry. If I render, I get the fern with a white background (but the tga has a black background). If I add the fern UV to the transparency channel and crank it up to 100% it looks alright, but the fern itself is semi translucent (and I'm positive the alpha for it is solid white).
I thought LW was supposed to recognize alphas in tga files, so we wouldn't have to go throughclip maps / trans map etc...
Any help would be very much appreciated!
I thought LW was supposed to recognize alphas in tga files, so we wouldn't have to go throughclip maps / trans map etc...
Any help would be very much appreciated!
