vished
08-07-2006, 02:24 PM
When using a parented (skinned/clustered) wire deformer and then adding falloff locators to give it twist values, where do you get the twist values from? Uranis?:shrug:
Why couldn't alias have just supplied an input matrix for each locator like the cluster deformer (maybe with an extra manual twist attribute)?:sad:
Do they really expect animators to hand keyframe the twist values in world space to match a child hierarchy?:shrug:
...and of course if you try using an orient constraint to find relative twist values, they flip every 180 degrees...:rolleyes:
Why couldn't alias have just supplied an input matrix for each locator like the cluster deformer (maybe with an extra manual twist attribute)?:sad:
Do they really expect animators to hand keyframe the twist values in world space to match a child hierarchy?:shrug:
...and of course if you try using an orient constraint to find relative twist values, they flip every 180 degrees...:rolleyes:
