View Full Version : Baking camera projection... NEED HELP! deadline's coming!
tfortier 08-07-2006, 01:46 PM Hi, I got a problem this weekend;
I have to animate a building from a photo... then I did a model of the building, placed my camera and projected the photo on it as Fixed Front map... no problem there, rendering nice.
but when animate, the surface slip on the object... normal cause its from the camera...
then I wanna bake it... and its just not working!
I did an Atlas UV map of my object (from all the layers...is it ok or should I have only one layer?) and add the Baking shader to the surface, render it... Its always give me black area everywhere except few place with distorded pictures... damn...
anybody know whats up?
I will upload my scene in few minutes...
tks
t
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tfortier
08-07-2006, 02:01 PM
here the scene, object and image in a zip file...
http://www.yousendit.com/transfer.php?action=download&ufid=0990583C1DBCE7A1
the scene is a lil bit messy cause I try to solve the problem hard yesterday night... you can delete the camera 2... just look by camera 1 and you will see the scene like it suppose to be.
open the scene, select camera 2, delete it. tadam!
sorry, I upload it before opening it...
toonafish
08-07-2006, 02:45 PM
If you're using LW9 better use the baking camera. You can temporary collapse all layers to bake the complete object in go.
If you don't have LW9, here's a 2K baked front projection image from your scene: download (http://www.toonafish.nl/clients/baked.zip)
tfortier
08-07-2006, 03:08 PM
WOW! thanks a lot toonafish!
your map work fine! We got LW9 here but I still use 8.5... is it easy in lw9? I will go check the Bake Camera... thanks!
toonafish
08-07-2006, 06:06 PM
hey, you're welcome. Glad I could help out.
The baking camera in 9 is much faster then the surface baker in 8.5. The downside of the way it works in 9 is that you can only bake one object at a time. In 8.5 you could set different paths for different surfaces/objects and bake all of them in one go.
tfortier
08-07-2006, 07:35 PM
I really miss time... have to deliver in 3 days and only the quarter of the job done... and Im working full time on another project by day... aaargh!
then I will use your UV map and play another time with those nice new features..!
thanks again!
thierry
toonafish
08-07-2006, 08:20 PM
yeah, deadlines..tell me about it :)
EvilGnome
08-08-2006, 05:38 AM
You could also make another camera and animate/render from that one, leaving the projecting camera in place.
Megalodon
08-08-2006, 05:53 AM
Although you probably won't have the time to use this - here is another tool that does what you ask: http://www.worley.com/taft/taft_stickyfp.html#topsticky
tfortier
08-10-2006, 06:07 PM
thanks for suggestions! the UV map toonafish send me worked great but I still dont know how he make it... all my attempt in lw9 was unsuccesful...
for sticky front, I need to move the object layers, not the camera... Im not sure it will stick the texture at frame 0 on my object...
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