View Full Version : Help! floatation script problem
drewzer 01-22-2003, 07:33 PM I'm following the rigging tutorial in max 5. Currently I'm doing the spine specifically writing the floation scripts. I can get the start angle to work just fine but when I get to the end angle I get this error message.
Type error: dependsOn needs a maxwrapper arg, got: undefined
Anyone have an idea how to fix this? I've gone back and checked my work up until this point twice and can't find the problem.
Thanks in advance
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magicm
01-22-2003, 08:34 PM
Do a seach in the online reference of maxscript. You'll find that dependsOn needs a valid object as an argument.
So, if you want to make a scripted controller depend on (for example) Box01, you would say:
dependsOn $Box01
you can also use multiple objects, just seperate them with a space.
Make sure the objects you specify <u>exist in the current scene</u>!
Hope this helps.
drewzer
01-22-2003, 09:29 PM
Here's what I have in the script box. I might be missing that tag you mention at the end of your reply.
dependsOn $spineTopCTRL $spineCTRL;
top = degToRad $spineTopCRTL.rotation.z_rotation.controller.value;
bot = degToRad $spineBotCTRL.rotation.z_rotation.controller.value;
twist = top-bot
magicm
01-22-2003, 09:47 PM
Originally posted by drewzer
dependsOn $spineTopCTRL $spineCTRL;
top = degToRad $spineTopCRTL.rotation.z_rotation.controller.value;
bot = degToRad $spineBotCTRL.rotation.z_rotation.controller.value;
twist = top-bot
The first line refers to $spineCTRL which is not used in the script.. maybe you should change this to $spineBotCTRL ?
If this doesn't solve your problem, please attach (or email) your maxfile..
drewzer
01-22-2003, 09:52 PM
it won't let me attach the file here, I'd have to email it to you.
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