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Tibs
08-06-2006, 09:27 AM
Hey guys/girls,

I've been working on this project for quite a while now and I am close to finishing it. There's just something missing I think, or maybe that's just cause I've been looking at it for so long. Do any of you have some idea's or suggestions to improve this scene?

You help would be really appreciated...

http://img124.imageshack.us/img124/9674/bathroom20fq9.th.jpg (http://img124.imageshack.us/my.php?image=bathroom20fq9.jpg)

nycL45
08-06-2006, 11:50 AM
Nice pic, nice job. Your wall tiles and wood look a bit lifeless or flat. Perhaps some reflection, bit more bump. The lavs/sinks look great, except I miss the noise that occurs with MWR. The towels are basically good except they lack that fluffy look. Personally, I prefer 3.5cm/1 3/8" stone countertops to what you show. Did you bevel your wood, stone, floor tiles and lav edges? I do not see light reflection from them. The wall tiles could use a tad more bevel. Lastly, there is some normal slight color inconsistency with ceramic tiles whereas, your wall tiles are uniform in color.

That last 5%-10% of tweaking is most difficult and can be time consuming. It looks good and you are just about there.

Tibs
08-10-2006, 06:22 PM
I really appreciate those comments, they really have helped me a lot. I tried adjusting some things to make it look better and here is an update.

ANy other suggestions?

http://img299.imageshack.us/img299/1456/bathroom21ys1.th.jpg (http://img299.imageshack.us/my.php?image=bathroom21ys1.jpg)

heathivan
08-10-2006, 07:07 PM
Well, this would probably take a lot of work, but heres a suggestion. . .

I think the "scene" would more interesting if the bathroom was post-shower; i.e, steamy atmosphere, water and toothpaste smudges on the sink, hygene products scattered about, water on the glass in the shower (in reflection), and condensation on mirror, hair brush with leftover hair between the bristles, trash can with tissues and used floss. maybe some undies on the floor.

Ok, i'll stop there. Looking good without though.

GLHF

-h

FR33K
08-10-2006, 07:18 PM
the towels should have more structure like fringes and and fuzz, they look too flat but thats just my opinion :)

imashination
08-10-2006, 10:45 PM
The sink units and shower are very modern and minimalist, but the wall tiles look like some old 90's pattern from a school swimming pool/shower. I would go with larger tiles (twice as high and wide) with a much smaller grout, a closer match to those on the floor & maybe make the floor ones larger to compensate so theyre more paving slabs than tiles. Maybe intersperse them with the occasional detailed image on a tile.

nycL45
08-11-2006, 12:12 AM
I really appreciate those comments, they really have helped me a lot. I tried adjusting some things to make it look better and here is an update.

ANy other suggestions?

http://img299.imageshack.us/img299/1456/bathroom21ys1.th.jpg (http://img299.imageshack.us/my.php?image=bathroom21ys1.jpg)

Your wood is definitely improved. The tile tweak went just a hair too far. Could you make some, not all, of the tile contrast differences a bit more subtle. I think the tile job will look great.

In your mirror there is a reflection in the shower glass that I thought would be a reflection of the mirror. Instead, it looks like the tile grid. Am I seeing a reflection of the tile above your mirror or should that be a reflection of the mirror? Curious.

Try to do something with the towels because they are detracting from you good works.

FranOnTheEdge
08-12-2006, 10:50 AM
I think for me it looks a bit stark, now that could be the absense of clutter in the bathroom, but I don't think it's that, I think it's the lighting. Could it be a bit less cold looking? Now this needs a careful touch, so as not to make it look too warm. I don't know how you have this set up - i.e. whether you have light coming in from the sides (that we can't see in this angle) or just the light coming in through the door that we see reflected in the mirror but for me that light looks too white and harsh.

I personally like those green towels - they look real to me - only in the US (or a hotel) do you get those impossibly fluffy towels. But that's up to you.

I do think a little extra clutter would also help, like a toothpaste tube, a bottle of aftershave - shampoo. But not too much.

But for me it's the overly harsh clinical light that needs attention most.

Just some thoughts for you.

(P.S. I disagree with Matthew about the tiles - those are very 'in' just now, you should see the TV makeover shows that go around putting those into bathrooms, and go very well with the sink style and floor - afterall what tiles people use is a very personal choice. In my own bathroom I used much smaller mosaic tiles in a lovely rich blue - handmade so the blue wasn't uniform.)

vid2k2
08-12-2006, 12:46 PM
Just some thoughts:

center the sink unit with the tile wall.
ie, the soap dispenser should either be in the middle of a tile
or on the grout line

since the window is in back of the camera, the chrome handles
on the drawers, as well as the front, should be a bit brighter

There should be a hint of blue sky in the window and be reflected
in all the chrome and glass

perhaps the height of the camera should be changed a bit as the
top lip of the sinks are tangent with the tip of the faucet spouts

cmyk
08-12-2006, 05:57 PM
I agree with FranOnTheEdge. I think 95% of your troubles can be solved with some different lighting. It looks like you're using GI (a white light dome perhaps?). My first impression is that the lighting is impossibly uniform... thereby making the image seem REALLY flat. You need to add more drama. If that is a window in the back, try lighting the entire room with just daylight, and the window is the source. Bring the ambient light way down with the powerful sunlight streaming in thru that window (adding a sky bkg wouldn't hurt either), and let the radiosity do what it does best... bounce off all those different surfaces. That alone would add a ton of interesting light and shadow play within the room, making certain items really pop.

Or you could try overhead lighting (assuming there are fixtures in or mounted to the ceiling), as you dim or reduce the uniform lighting you already have. If anything is hurting your scene, it's that your lighting has no character right now... try experimenting, think where that light is really coming from. The good news is that it's almost there.... now you can have fun because the lighting is the fun part! Otherwise the scene is killer... great work!

rikke
08-12-2006, 06:33 PM
hmm... I think I've seen this scene before;)

Then you know I like it, but I agree with the lack of drama due to the uniform lighting. Also, that towel on the right looks unnatural, in real life it would drop

Tibs
08-16-2006, 02:54 PM
Hey guys/girls,

here's an update on the scene. I tried to take your comments into account and changed the lighting mood. I did render them on low settings so you might see some strange artifacts and stuff.

Any comments or suggestions?

http://img217.imageshack.us/img217/2475/bathroom22po3.th.jpg (http://img217.imageshack.us/my.php?image=bathroom22po3.jpg)

vid2k2
08-16-2006, 04:17 PM
Looking better. All in all, IMHO it has more sparkle and life.

An essential part of any image, like the one you've built, is "scale".
Larger wall tiles or smaller tiles make no difference unless supported
by scale. ie, are 4x4 inch tiles the code/available? Or, are these
a specific special order size ?

All in all, it's the accurate "scale" of each item that defines the entire group
as "real".

The towel on the left seems odd with the small curve in the material
after it leaves the horizontal support bar. I think it would be a straight line ;)

FranOnTheEdge
08-22-2006, 10:12 PM
Hey guys/girls,

here's an update on the scene. I tried to take your comments into account and changed the lighting mood. I did render them on low settings so you might see some strange artifacts and stuff.

Any comments or suggestions?

http://img217.imageshack.us/img217/2475/bathroom22po3.th.jpg (http://img217.imageshack.us/my.php?image=bathroom22po3.jpg)

Oh that's nice, much warmer, more inviting looking. Not sure what that is in the white glass door reflected on the left in the mirror. Might be a cloud, or ... well I dunno what it is really. But the room is much better.

Neil V
08-23-2006, 09:06 AM
I agree with most of the posts already made and the lighting now is much warmer and more inviting. The only thing I would say to add to these comments is that maybe the camera angle is making in the image look flat. Maybe a different angle with just a little touch of DoF might help? Might be worth an experiment.

Anadin
08-23-2006, 09:49 AM
I agree with an earlier comment, the towel on the right just draws my eye every time. And I feel the tile grout seems a bit 'deep'. Otherwise it looks great.

3DBond
08-25-2006, 04:03 PM
Great job. I hope I can do up a rendering like that one day.

I personally liked the overall look of the scene better when it was cooler. Shadows seemed less dirty looking and the reflections looked nicer IMO. There's a weird cross happening on the sinks now and the shadows at the bottom were great before and now they look to have flattened out some. Same with the drawer handles too. That might be pretty subjective though.

I think the 'problem' if there is one is that the centre of the image feels empty and the drawer/towels lead the eye off the image, given that they're the most saturated items in the scene and the towels are right near the edge.

If it were me, I'd keep everything as you've changed it, but move the lighting back to closer to where it was initially and maybe throw some colour into the soap dispensers so they don't look empty.

If I was really fussy I'd lose a sink, centre the other and put a flower in a vase or something 1/3 away from the right side.

Awesome (and quick!) progress though and thanks for sharing. Really great to read through a thread like this!

Trig Fuller
08-25-2006, 10:45 PM
Hi,

nice image though I have to agree about the camera angle, it has nor real depth to it. If you took a shot from a 3/4 angle along the sink unit it would be(at least in my opinion) more interesting, whether or not use use DoF. Think of it as if photographer were taking a shot of the room, unless the bathroom was huge(and looking at the reflection in the mirror of the shower it doesnt seem to be the case), a photographer could not really get a similar shot, even using a wide angle lens(there would be distortion). S

So experiment with a different angle for the shot, perhaps even make it slightly dirty(by that i mean put something in the foreground, not some naked person reflected in the mirror).

Just my opinion.

Trig

stevester1
08-25-2006, 11:33 PM
Can anyone point me in the right direction to get a "sink" or "tub" looking material? Is it based on ceramic?

Tibs
08-26-2006, 01:33 PM
Thanks heaps for all the coments guys, they are really helping me to improve this scene even more. I tried a diffirent angle but need to add the DOF and up the AA settings. It does look better IMHO any comments?

http://img84.imageshack.us/img84/1359/bathroom26jv4.th.jpg (http://img84.imageshack.us/my.php?image=bathroom26jv4.jpg)

Neil V
08-26-2006, 03:09 PM
A definite improvement. Although I did prefer the original lighting.....sorry.

FranOnTheEdge
08-27-2006, 01:08 AM
Thanks heaps for all the coments guys, they are really helping me to improve this scene even more. I tried a diffirent angle but need to add the DOF and up the AA settings. It does look better IMHO any comments?

http://img84.imageshack.us/img84/1359/bathroom26jv4.th.jpg (http://img84.imageshack.us/my.php?image=bathroom26jv4.jpg)

It looks warmer, more inviting and a more interesting angle - less severe. But is it just my imagination or does the light on the far right (my right) have a broken bulb? Looks like there's no light in it.

Linds
08-27-2006, 01:34 AM
Well I have to say, I think you started off with something clean, modern, graphic, and cool looking, and by carefully following everyones well intended advice, ended up with something dull, flat, dreary and looking like it's lit by a 30w light bulb.

My advice, follow your instincts.

Cheers

Linds

MJV
08-27-2006, 04:27 AM
Is it just me or did anyone else think the first image was the best one, and each subsequent image worse than the one before?

First image: Clean, minimalistic, direct.
Last image: Not any of the above.

MJV
08-27-2006, 04:28 AM
Opps just noticed Linds said the same thing. :D

Martin Kay
08-27-2006, 07:44 AM
Hey guys/girls,

I've been working on this project for quite a while now and I am close to finishing it. There's just something missing I think, or maybe that's just cause I've been looking at it for so long. Do any of you have some idea's or suggestions to improve this scene?

You help would be really appreciated...

http://img124.imageshack.us/img124/9674/bathroom20fq9.th.jpg (http://img124.imageshack.us/my.php?image=bathroom20fq9.jpg)

I prefer the first version, but the image somehow lacks sparkle, especially in the chrome. I suppose its the flat style lighting.

Martin K

Linds
08-28-2006, 12:11 AM
Stick with your original lighting set up and camera position, and try adding a decent HDRI image into the environment channel of your chrome and ceramic materials. I find Paul Debevecs "Soda Hall" HDR probe works really well for really zingy chrome reflections.

http://www.debevec.org/Probes/

Cheers

Linds

Tibs
08-28-2006, 09:03 AM
Thanks for all your comments guys, I'll render an image with your suggestions in mind and post it here. I will then see which one I will choose for a final render.

I really appreciate all the comments and I'm sure they are all ment in a positive way.

Neil V
08-28-2006, 09:25 AM
I really appreciate all the comments and I'm sure they are all ment in a positive way.


Looking forward to seeing the final render.

Some criticism regarding imagery is subjective while other comments are genuinely constructive. You just have to decide which comments are relevant to you and how you feel these can improve your image. The thing to remember is that being open to criticism about your work (this applies to all of us) can sometimes leave you feeling a bit exposed and sensitive. This is understandable as many of us slave over our images and are reluctant to post in case someone rips it to shreds!

This is a great community populated by some extremely knowledgeable people. I myself enjoy seeing WIPs although I am reluctant to post any of my own! ;o)

alanmac
08-28-2006, 10:30 AM
Nice work.

I would only like to say I think the taps/sink combination you have used is wrong. To operate the taps you'd need to grasp awkwardly around the basin. Also I think with this type of tap, moving the lever forward or backwards gives you hot or cold water, and I think in this design it would simply foul against the basin side as its too close.

In most combinations using this type of basin I've seen either the sink has the potential to fit taps on it or they come straight out of the wall at 90 degrees then angle down into the basin.

Most of the manufacturers of these have web sites with details, and room sets to use as reference.

You could take a look at this site http://www.e-interiors.net/

Aimed at the interior designer it has lots of reference, manufacturers etc.

They even have in some cases CAD file from the manufacturers you can download and use in your scenes.

Hope I don't sound to anal ! It's just I've been working on a project for one of these companies and I've had to get to know their products.

As I said nice work.

Alan

Tibs
09-02-2006, 03:46 PM
Well after all the comments that where given here I decided to look at what I personally like the most. I made the following render and I think it's very nice, it does need some tweaking here and there but the overall look is as I want it. Any comments?

http://img460.imageshack.us/img460/1913/bathroom28gv3.th.jpg (http://img460.imageshack.us/my.php?image=bathroom28gv3.jpg)

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