View Full Version : First dragon, 2nd head
augustus 01-22-2003, 07:04 PM Yet another dragon.:rolleyes:
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augustus
01-22-2003, 07:12 PM
Wires
WhiteRabbitObj
01-22-2003, 08:08 PM
He's kind of happy looking. Is he supposed to be? And will you be adding some big old teeth?
It looks promising, but should be even better once you get it textured and locked down.
augustus
01-23-2003, 06:11 AM
Yes, he looks hapy:) Altough i like that, it's not what i want and i don't know why. Eyes, or too thin lips. Maybe teeths can solve this problem.
******
I can't speak English:annoyed:
alaklij
01-23-2003, 06:19 AM
Is this modeled in Lightwave?
Dave Black
01-23-2003, 06:59 AM
The character looks cool...
You're topology is really wrong if you want to actually animate 'em.
All your loops run parallel and perpendicular to wach other instead of running in an organic flow around it's musculature.
Really might want to fix that if you are planning on animating.
Of course, to fix him, you'd have to pretty much remodel...
But, again, it looks really cool besides that.
-3DZ
:D
alaklij
01-23-2003, 07:05 AM
Originally posted by 3DZealot
The character looks cool...
You're topology is really wrong if you want to actually animate 'em.
All your loops run parallel and perpendicular to wach other instead of running in an organic flow around it's musculature.
Really might want to fix that if you are planning on animating.
Of course, to fix him, you'd have to pretty much remodel...
But, again, it looks really cool besides that.
-3DZ
:D
I think it will be most problematic at the corners of the mouth. Everything else looks ok; workable.
Dave Black
01-23-2003, 07:20 AM
How exactly do you see it being workable? The corners of the mouth are not the only problems. If this character is going to have any sort of facial animation, it's going to need to be redone or overhauled significantly.
I still think it looks good, but the topolgoy is just not where it needs to be.
-3DZ
:D
WhiteRabbitObj
01-23-2003, 07:24 AM
The two biggest reasons he looks happy:
A) His mouth curves up slightly before curving down in the back, fix that and he wont be semi-smiling.
B) His eyes are facing forward and his eyelids are partially closed. This is too friendly, make his eyes face off to the sides to give him a less personal feel and either close his eyelids to slits or open them wide to achieve a more aggressive feel.
augustus
01-23-2003, 07:26 AM
That will be very hard:buttrock: I will not animate, but rig for posing (i've never rigged anything before). Thanks for advice.
Is it ok if i put some tri-sided poly around mouth? I tried to keep all polys four-sided.
And no, it's not ligthwave.
Dave Black
01-23-2003, 05:23 PM
Man, it's your model, if you want to put a triangle, by all means. Using all quads is a good idea, but it's really ok to break the rules once in a while when it comes to stuff like that.
Don't worry about it.
And next time, really study and plan-out your topology. It will make a huge difference. I promise.
Love the character of 'em so far. Keep at it.
-3DZ
:D
Shadowsdancing
01-23-2003, 05:33 PM
What is this modeled in??
augustus
01-23-2003, 08:07 PM
Planning? It's not me:p But you're absolutely right. Thanks.
White Rabbit, thank you too. I will work on lips and eyes. Eyes are face-forward because he's a hunter you know, he needs a good vision;)
I've a long way to go. Here is an update.
augustus
01-23-2003, 08:11 PM
Another angle. More teeth.
Crash
01-23-2003, 08:21 PM
Looks much like the dragon from dragonheart, or a trex with horns :), still nice modeling work, can;t wait to see the rest of it Greetz:beer:
augustus
01-24-2003, 12:10 PM
Here is a sketch i've done for awhile ago. Maybe I should better use that as a reference image.:buttrock:
KatirZan
01-24-2003, 02:24 PM
Originally posted by WhiteRabbit.obj
He's kind of happy looking. Is he supposed to be? And will you be adding some big old teeth?
It looks promising, but should be even better once you get it textured and locked down.
Totally agree with this :D
Mayb teeth would work :P
augustus
01-24-2003, 11:48 PM
After a couple hours of re-modeling
augustus
01-24-2003, 11:54 PM
Wirefame. Am I getting coloser?
WhiteRabbitObj
01-25-2003, 03:16 AM
I think that its better, he doesnt look happy anymore but he doesnt look fearsome either. I think eyes that faced less forward would really help, but dont change that unless you keep a backup save =)
augustus
01-25-2003, 09:59 PM
A little update. Eyes changed.
knifejuggler
01-25-2003, 11:16 PM
Hmm, I would think that keeping the eyes at the front would be better, as predators have forward facing eyes, whereas prey have sidewards facing eyes (to keep an look out for predators)
That's what I was taught anyway.
Theta-Dot
01-25-2003, 11:24 PM
I think you should fix the skin around where the bone horn things come out of. Right now they are just sticking out. Mold the skin around them so it looks like the bone continues under the skin.
Just keep working!
=ThetaDot=
augustus
01-26-2003, 03:42 PM
He has 74 teeth now.
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