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carlg
08-05-2006, 09:54 PM
Hi,
This is my first low-res character. Not really sure if it qualifies as being "done" or not. It's 2896 polys.
http://img185.imageshack.us/img185/8793/character11sm3.th.jpg (http://img185.imageshack.us/my.php?image=character11sm3.jpg)
Here is a wire frame view:
http://img526.imageshack.us/img526/228/1xg7.th.jpg (http://img526.imageshack.us/my.php?image=1xg7.jpg)

Please tell me what you think. Any comments / suggestions would be great.

Legopirate
08-06-2006, 11:20 AM
looks like a good start. It is hard to give crit without knowing exactly what style you are going for with your work of art realistic or stylized.

At first glance the hands look really good, but the hat looks abit high on his head, and his chest seems abit big, but then that might be the style of your character. if you could maybe tell us abit more about it, maybe post some references you used for your design.

But i'd like to say congrats on finishing your first model :)

hakanpersson
08-06-2006, 11:40 AM
Please post better pictures, it's hard to see the wireframe on these.

Psyk0
08-06-2006, 04:56 PM
Thumb is too small and oddly shaped (near the wrist), his legs/feet look wimpy. Make the footwear less symmetrical. Congrats on your first! :).

benclark
08-06-2006, 05:53 PM
That looks good for your first low poly.

You do have a lot of verts that are not really being used fully. For exmaple the arms have loops on them that are nearly identical. Use these verts to shape your mesh a little.


A close up of the face wire would be good too. Keep going though this is a great start

benclark
08-06-2006, 05:54 PM
deleted - double post

carlg
08-06-2006, 09:19 PM
Yeah, sorry about the pics, i will try to post some better ones asap

re: The verts on the arms and legs -- I had to add them when i started to rig it (rigging skills are about pre-school level :p ) or else his arms folded like Gumby.

Psyk0: I've had problems with the thumb from day 1 cause its at such a wierd angle from the rest of the fingers, and it has to sort of fold over when it moves. How do you usually model a hand?

benclark
08-07-2006, 09:55 AM
I'm not saying that you shouldnt have included the extra verts. You have to have those cuts in there to get the arm to bend properly, what I meant was seeing as they have to be there yuo might as well use them to shape your model a bit more

typhus22
08-07-2006, 02:23 PM
porportions are weird and the hands are a bit small but overall not too bad at all. keep it up bro!

carlg
08-15-2006, 02:27 AM
Here are some better pics, as promised.

http://img209.imageshack.us/img209/5206/shouldertf1.th.jpg (http://img209.imageshack.us/my.php?image=shouldertf1.jpg)

http://img209.imageshack.us/img209/7176/headjw8.th.jpg (http://img209.imageshack.us/my.php?image=headjw8.jpg)

http://img209.imageshack.us/img209/7035/hand1ji5.th.jpg (http://img209.imageshack.us/my.php?image=hand1ji5.jpg)

http://img209.imageshack.us/img209/3001/hand2ve0.th.jpg (http://img209.imageshack.us/my.php?image=hand2ve0.jpg)

The proportions are a bit wierd because the model was done from a drawing:
http://img209.imageshack.us/img209/4781/character1arr5.th.jpg (http://img209.imageshack.us/my.php?image=character1arr5.jpg)

Obviously its a bit off, but i tried to get it as realistic as possible.

By the way, should i bother keeping the inside of the trench coat, or should i just use a 2 sided texture?

JackZhang
08-15-2006, 12:32 PM
hey man. had my hands tight up for couple of days, didn't get time to check your posts. sorry about that.

i notice that you have trouble dealing with facial tropology. it seems your edges are not forming correct loops, or not forming loops at all.

i pulled this out of a pille of dust, something i worked on begining of this year. check of how the edges form loops on the face. hope it helps. i dont have much ref/resource right now, you need to find them yourself and do some serious study for at least a week to fully understand edge loops.

http://i7.photobucket.com/albums/y271/Jackzhang/man_face.png

good luck and keep up the good work.

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