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View Full Version : Face topology and polySmooth


tanker1812
08-05-2006, 12:02 PM
Mayans,
I have a few questions when it comes to my first full head, (I call it a grape). I would appreciate any input or suggestions.


[/url]http://forums.cgsociety.org/attachment.php?attachmentid=99633&stc=1

1. As you can see I am violating the quads theory, I have seen numerous wires where the topology was perfect. I am not that good. However I do see that there are areas in "nice" models that they end up having this sort of pole. Is there a proper way to deal with these issues. As you will see in the second picture, it creates a funky wire when I polySmooth.

2. I have also seen many models that they accomplish the same shape (i.e. Nose) with a very small amount of polys. I cannot figure out the technique to accomplish shape with out killing the splitPoly button. Any suggestions?

[url="http://forums.cgsociety.org/attachment.php?attachmentid=99634&stc=1"] (http://forums.cgsociety.org/attachment.php?attachmentid=99633&stc=1)http://forums.cgsociety.org/attachment.php?attachmentid=99634&stc=1

3. After the smoothPoly you can see the "issues" that arose from my mesh. :(

4. Is there a way to constrain the amount of "shrinkage" when using polySmooth? When I smooth my mesh it moves way far away from where my polys were.

Any help on these items would be greatly appreciated.

BTW I am using Maya 6.5.1 on a dual PowerMac 1.8

Michael

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