elfdestruct
08-04-2006, 05:50 AM
I've been toying with the Legacy_Atmosphere, Day, etc shaders & I'm having trouble getting away from artifacts, they tend to appear where objects meet the environment. I'm working with just a Default_Pass & plugging into the Environment Shader Stack.
Could someone possibly post a workable render tree?
Or, should I just go back to using spheres for this legacy stuff, maybe setup an additional pass? Have I found out why most legacy shaders are sort of ghosted out in the first place? :D
Thanks in advance! :love:
Could someone possibly post a workable render tree?
Or, should I just go back to using spheres for this legacy stuff, maybe setup an additional pass? Have I found out why most legacy shaders are sort of ghosted out in the first place? :D
Thanks in advance! :love:
