syrez-one
08-03-2006, 02:45 PM
UPDATE: scroll down to watch finished animation
hi there,
has been some time since my lasting posting..
studying film/animation in germany. i'm currently working on a rambo styled lizard for a little short with my collegues. http://www.syrez.org/gfx/sarge_4.jpg [ 3,2,1 are work in progress]
moddelling, rigging, binding has been done so far.. would like to remodell the arms now and back, but time doesn't offer.
now I was on, doing blend shapes for Facial Animation, but as I tried, I was unhappy with the results. The in between from eyelids and mouth are to linear ..
As this is my first time that i modelled a complete character, rigged it and set it up, its also my first step to facial animtion..
I heared Wire deformers should be to Slow and unhandy, so I thought of Bone driven System. Found http://www.cane-toad.com/tuteRig_Facial.htm this tutorial.. Seems to be more of what i want.
So my question is, what would you guys prefer? The expression amount does not have to be as huge, as i think for first animation, there will be a lot to struggle with the overall body controlls..
hi there,
has been some time since my lasting posting..
studying film/animation in germany. i'm currently working on a rambo styled lizard for a little short with my collegues. http://www.syrez.org/gfx/sarge_4.jpg [ 3,2,1 are work in progress]
moddelling, rigging, binding has been done so far.. would like to remodell the arms now and back, but time doesn't offer.
now I was on, doing blend shapes for Facial Animation, but as I tried, I was unhappy with the results. The in between from eyelids and mouth are to linear ..
As this is my first time that i modelled a complete character, rigged it and set it up, its also my first step to facial animtion..
I heared Wire deformers should be to Slow and unhandy, so I thought of Bone driven System. Found http://www.cane-toad.com/tuteRig_Facial.htm this tutorial.. Seems to be more of what i want.
So my question is, what would you guys prefer? The expression amount does not have to be as huge, as i think for first animation, there will be a lot to struggle with the overall body controlls..
