View Full Version : 2d to 3d?
dvcal 08-03-2006, 10:11 AM check this out: http://www.creamyorange.com/conform.html#
can some one explain to me how this is done in after effects? can it all be done in after effects or will i need a 3d program?
-thanks
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Pasargad
08-03-2006, 07:08 PM
all done in AfterEffects, you can use Digital Anarchy 3D Assistants to place layers in After Effects. for those layers growth, you can use Mask and animate it...
beenyweenies
08-04-2006, 01:28 AM
all done in AfterEffects, you can use Digital Anarchy 3D Assistants to place layers in After Effects. for those layers growth, you can use Mask and animate it...
My opinion is that this particular piece probably wasn't done exclusively in AE, notice there are layers that physically bend in 3d space, like noodles, toward the end. Maybe they used displacement maps or mesh warping of some sort for those elements. Other than that, you could definitely do this in AE.
Pasargad
08-04-2006, 05:16 AM
i think it can be made in AE, if you use Digital Anarchy 3D..., maybe in 3D software easy to make.
Mylenium
08-04-2006, 05:34 AM
My opinion is that this particular piece probably wasn't done exclusively in AE, notice there are layers that physically bend in 3d space, like noodles, toward the end. Maybe they used displacement maps or mesh warping of some sort for those elements. Other than that, you could definitely do this in AE.
Some simple 3D warping in AE is no problem at all. Either you have the old Forge Freeform or you can use Digital Anmarchy's 3D Layer with Displacement maps. The incorrect distortion in the part in question would support the theory that it was entirely done inside a compositing app - since in a 3D program would take an entirely different approach (animated sweeps instead of masks) you wouldn't have those distortions.
Mylenium
hospadam
08-05-2006, 04:01 AM
I'm sure its possible in AE. With quite a bit of masking, all you really need are your three long 'ribbons'. I guess you could just grow them out as well. But, It would be so much easier to lay out in a 3d program.
All you would need to do is draw one motion path, and duplicate that curve several times. Loft those curves, and you have curved surfaces. Then, just apply that 'ribbon' as a 2d texture, and animate it's placement on the ribbon.
With just a little learning time, you could set that up in Maya in maybe, an hour, max. Just search for drawing curves, lofting, and animating a 2d texture.
shadowedge
08-08-2006, 08:27 AM
"all things possible" :)
My opinion is, that this is a combination of 3D and 2D compositing. Certain shots can be done with simple masking, and others done as 3d layers. Although it would be extremely work intensive if it were done in compositing alone.
its possible that a set of animated 2d textures (with aplha channels) were mapped onto 3d geometries, while some other elements were made in AE alone.
You can always veryify from the source. :bounce:
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