lowlight
03-14-2002, 10:36 PM
Hi all,
Originally, I was going to post this message into the "GI_renderer" thread, but due to it's length and slightly different subject, I decided to post a seperate thread. Pretty self-explanatory question. I was just wondering who on the board had any tips or tricks they wouldn't mind sharing on their usage of GI_Joe; a great lighting script by Pixho.
click here (http://www.3dluvr.com/pixho)
I've just recently started using it, and find it quite excellent, but I'm still a novice when it comes to expert light setups for animated/still imagery. Also, I'm a little confused on the usage of saving "Shadow maps", and how to implement that feature correctly. Despite Pixho's detailed FAQ, his description for the correct usage of the ShadowMap generation feature left me a bit confused (language barrier perhaps?). In any case, I'd love to see and hear how other people have used this setup, thanks :D
Originally, I was going to post this message into the "GI_renderer" thread, but due to it's length and slightly different subject, I decided to post a seperate thread. Pretty self-explanatory question. I was just wondering who on the board had any tips or tricks they wouldn't mind sharing on their usage of GI_Joe; a great lighting script by Pixho.
click here (http://www.3dluvr.com/pixho)
I've just recently started using it, and find it quite excellent, but I'm still a novice when it comes to expert light setups for animated/still imagery. Also, I'm a little confused on the usage of saving "Shadow maps", and how to implement that feature correctly. Despite Pixho's detailed FAQ, his description for the correct usage of the ShadowMap generation feature left me a bit confused (language barrier perhaps?). In any case, I'd love to see and hear how other people have used this setup, thanks :D
