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View Full Version : Who here uses GI_Joe (and what settings do you use)?


lowlight
03-14-2002, 10:36 PM
Hi all,

Originally, I was going to post this message into the "GI_renderer" thread, but due to it's length and slightly different subject, I decided to post a seperate thread. Pretty self-explanatory question. I was just wondering who on the board had any tips or tricks they wouldn't mind sharing on their usage of GI_Joe; a great lighting script by Pixho.

click here (http://www.3dluvr.com/pixho)


I've just recently started using it, and find it quite excellent, but I'm still a novice when it comes to expert light setups for animated/still imagery. Also, I'm a little confused on the usage of saving "Shadow maps", and how to implement that feature correctly. Despite Pixho's detailed FAQ, his description for the correct usage of the ShadowMap generation feature left me a bit confused (language barrier perhaps?). In any case, I'd love to see and hear how other people have used this setup, thanks :D

pixho
03-15-2002, 02:03 PM
Hi,

I can give you settings for shadows, but color is at your wish.

I'd say it depends on what you are doing.
If you want to work on your shading with a basic lighting, you can use a 32 lights setup with low res for your dmap (64 or 128 should be enough).
If you want to bake your shadows (or for a still pic), I would suggest to use the highest dmap res (512) with 128 lights.

Let me know if it helps...

If you have other questions (bake shader, ...), email me off list

Emmanuel

lowlight
03-15-2002, 06:07 PM
Hi :)

I thought you frequented these boards ;)

Thanks for the reply. I do have more questions, so I'll PM. Thanks again for the help!

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