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Sully
08-02-2006, 07:43 PM
Hi there this is a BMW M3 2002 model which I am making for me showreel, there are still a few details to add like the door handles, grill etc which I intend to get finished this week..Hope you like c&c welcome..

http://hometown.aol.com/Sully114/M3.jpg

compugeek915
08-02-2006, 10:46 PM
wow very nice model. I wish i could model cars this well but i always end up with a half car done im not happy with. Great work. 4 stars. My only critique is in the top view it appears to get skinnier at the rear end which im not sure if the car actually does or not it just seems weird.

mike

krazeyhorse
08-03-2006, 12:43 AM
Awesome model and parameterization. My favourite car...if only I had the money, thou I prefer the V8 versions GTR and H50.

bbob
08-03-2006, 01:08 AM
oh my buh gawd, that is beyond awesome..

IanV
08-03-2006, 12:58 PM
Looks good! can't wait to see it finished.


Keep it up :thumbsup:

mp5
08-03-2006, 02:13 PM
great modeling. can't wait to see materials.

Sully
08-07-2006, 03:54 PM
Ok started the materials and lighting, but seem to be having a problem getting light through to the interior with the windows in place!....Does anyone know what could be causing this, ive checked my raytracing settings to see if theres enough traces etc and everything seems to be ok, does anyone know what could be casuing this? im using a dielectric for the glass with Mentalray physical lights, no FG or GI oh and the glass has uniform thickness...Im going to continue to work on the materials for the brake lights also once I have figured out what the problem is.. This render is without the windows..

http://hometown.aol.com/Sully114/M3-studio-Light.jpg

vladino
08-07-2006, 04:38 PM
Hi Sully! :)

You have very clean and nice detailed model, congratulations :thumbsup:! I don't know what is the problem with the mental ray dielectric. I preffer to use Raytrace material for windows (works fine for me). Maybe if you post also the render with the glasses on I'll be able to help you more.

Keep it up :buttrock:

unknowngod430
08-08-2006, 04:46 AM
WOW nice job man. I'm modelling a car now and I can't seem to get the inside to look like it's part of the car. however your model doesn't seem to have that problem,

2 other things I'm having trouble making the mirror material and the gunmetal rims, both of which you have down. I was wondering if you could share you secrets

Sully
08-09-2006, 02:23 PM
K figured out what the problem was with the transparency, it seems mentalgay doesnt like it if your geometry has doublesided turned on in the attributes..

unknowngod430: The mirror material is just a DGS with black diffuse and white spec no glossy and shiny all the way up to 1, the rims are a DGS with mid grey and mid spec with a touch of glossy and that it nothing complicated..hope this helps

FlaminGlow
08-09-2006, 04:10 PM
hi this is realy nice model and render your specular speckles or dents looks big and have high value of specularity wich makes it visible more than it should be try to fix it because you have nice color and paint.

:eek:

KonL
08-09-2006, 07:20 PM
wow....thats good! what are you using? 3dmax....maya....?

Sully
08-21-2006, 11:01 AM
Can anyone explain how the dielectric material works in detail? Ive been messing with it alot recently and it seems as if its very scale sensitive, are the ior in and outs governed by how the ick the glass is? and this also seems to be related to the value of the colour of the glass:shrug: Its definalty a tricky material to get right, ive been trying to use all the mr shaders for my new showreel but there so badly documented its really difficult to understand exactly how the shader is working..

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