View Full Version : Office Kung-Fu (after see T.M.N.T.trailer)
Rofideo 08-02-2006, 03:25 PM Hello every body
Is a simple work, just for fun.
I like to show you it in H.D. but I dont know where I can share it (free)
I make some mistakes with camera (too far) but I keep working on that
It take me around a week of work (maybe I make some other animations with him and some other characters I making
Watch the animation here:
http://www.youtube.com/watch?v=SzX3tAPp0L4 (http://www.youtube.com/watch?v=SzX3tAPp0L4)
See you later
Please give your opinions IS VERY IMPORTANT to me (this is my second animation)
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eburdeinick
08-02-2006, 04:03 PM
Its nice, but you need to work on weight and posing a lot more, much more...
Minximation
08-02-2006, 04:29 PM
Howdy
eburdeinick is right, the posing and timing needs work - a nice start though.
Make it more snappy, so it goes to a pose, holds it, then snaps to another, quickly. Watch kung fu movies and get an idea of their timing, it will make it clearer to you. A good example of snap is Madagascar...especially the penguins. That may be too snappy for what you want though.
That will make the poses more defined. Work out what poses you want, and what works best with the character you have.
What did you use software wise?
You could do some midshot camera angles, without to make certain accents on some strong poses. Although don't overuse that and don't forget the 180degree rule. Just a suggestion.
Are you just teaching yourself?
Minx
Rofideo
08-02-2006, 11:04 PM
First, thanks for the reply
You´re rigth, need to work more in posing,
Am using maya 6.0
The character are rigged soo quick, then the weigths (overall in arms) are unacurate
Now I working in anoter character but trying to do it some bether,
Making Muscles with poligons and add influence to the skinn, maybe it works bether.
I have some trouble rigging then if some one can sendme a basic squeleton rigued (Or much bether if you have access to a guide and send me a copy)
Well I hear about some plugins about muscle, but are some expensive and don have the money for that.
Are you just teaching yourself?
Minx: Yes, I learn it form the PDFs in the Maya Disk (Thanks to my pals for it)
Maybe in the future study it like profession, (Now I will work)
Yesterday I learn to use mental ray, and to move the cameras so I think abuse a little
mmmm What is the 180 degree rule?
THANKS A LOT
Radiospank
08-03-2006, 11:58 PM
there are tons of free rigs to use i think there is some on animationlounge.com chek there
JmTm00
08-04-2006, 02:40 AM
Oh dear so many lost night to break the mystery of realistic water and here we go...I realy enjoed watching the sea, especialy the strorm with those huge waves...how did You did that?? Nice nice
Ps: to fast eye movement forced me to find that the world isn`t that big ;) 03:16 sec ;)
Rofideo
08-04-2006, 03:35 PM
Hi mans
Radiospank: Thanks por it, I looking for "pixar eyes" and is amazing
JmTm00: Sorry for that, thanks for all coments.
My apologies for inmature post.
Minximation
08-18-2006, 05:20 PM
Hey sorry for the delay in replying, I'm sick.
Anyways, the 180 degree rule...
its basically the Axis of Action line. Once you've established your first scene, an imaginary line is drawn through the scene's centre - from the camera. (Your Axis of Action line). The camera can freely move around anywhere on one side of the axis and still maintain continuity, within 180 degrees. However if the camera crosses the line, you end up destroying the spatial relationship that you originally created amd confuse the audience.
The two ways of crossing the axis are;
Physically moving the camera in shot, round the characters (which changes your 180 degree angle)
or neutral shots, which are on the axis.
Hope that makes sense!
Cheers
Minximation
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