Apocalypse
01-22-2003, 05:18 AM
Hello everyone, this is my first post here, so might as well make it as best I can. :)
I'm currently working on a 3D RPG which will be similar to Final Fantasy Tactics/Ogre Tactics/Ogre Battle. The name we have come up with so far(not final) is Crimson Skies, but that was a while ago.
Anyways, the game will be programmed in OpenGL, but the problem is, I need someone skilled in 3D modelling. The types of models I'm looking for a humans(like knights, wizards, archer, etc), Demons(gorgons, ogres, etc), Undead(skeletons, liches, vampires, etc) and dragons of various types.
Now, before someone thinks I'm asking too much, the only part that will be totally 3D in my game will be the world map, the battle map, and the city maps(basically all the maps in the game, dungeons included). In these maps, the only animations the character will be doing is a standing and walking animation. The battle will be 3D isometric, not full 3D, so technically the battle animations can be done in photoshop, but the map animations need to be done in 3D. So basically, I only need a 3D modeler for the standing and walking animations of the characters. Oh, and Maya or 3D Studio Max modelers I would need, since I'm unsure if other 3D programs can export models as .obj files(to load into OpenGL). Not sure if LightWave can do it.
Anyone interested? Or do I need to post more information. If you're unsure of how the game is going to be, you can read up on the general idea of the Ogre Battle 64 game, since it will have a similar structure to it.
Thanks in advance. :)
I'm currently working on a 3D RPG which will be similar to Final Fantasy Tactics/Ogre Tactics/Ogre Battle. The name we have come up with so far(not final) is Crimson Skies, but that was a while ago.
Anyways, the game will be programmed in OpenGL, but the problem is, I need someone skilled in 3D modelling. The types of models I'm looking for a humans(like knights, wizards, archer, etc), Demons(gorgons, ogres, etc), Undead(skeletons, liches, vampires, etc) and dragons of various types.
Now, before someone thinks I'm asking too much, the only part that will be totally 3D in my game will be the world map, the battle map, and the city maps(basically all the maps in the game, dungeons included). In these maps, the only animations the character will be doing is a standing and walking animation. The battle will be 3D isometric, not full 3D, so technically the battle animations can be done in photoshop, but the map animations need to be done in 3D. So basically, I only need a 3D modeler for the standing and walking animations of the characters. Oh, and Maya or 3D Studio Max modelers I would need, since I'm unsure if other 3D programs can export models as .obj files(to load into OpenGL). Not sure if LightWave can do it.
Anyone interested? Or do I need to post more information. If you're unsure of how the game is going to be, you can read up on the general idea of the Ogre Battle 64 game, since it will have a similar structure to it.
Thanks in advance. :)
