View Full Version : THE HULK: F/X To Break New Ground
macqdor 01-22-2003, 04:22 AM http://www.superherohype.com/cgi-bin/news/fullnews.cgi?newsid1043162449,69391,
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xzevlin
01-22-2003, 08:24 AM
But the Hulk is 15 feet tall and glows green from gamma radiation.
Since when is he that tall and since when does he glow green?
Bulldog
01-22-2003, 08:29 AM
since hollywood got its paws on it
Array
01-22-2003, 08:36 AM
heheh, well if you want to get technical, in EarthX the hulk is about 20-30' tall because he never stopped mutating.
Pentagramma
01-22-2003, 03:01 PM
... the Hulk is 15 feet tall and glows green from gamma radiation.
Wow... I expect him to really break new ground... or, at least, the sidewalk! ;)
roger
01-22-2003, 04:51 PM
I really hope this is going to be a good film. The Incredible Hulk was my favorite comic when I was a kid. I am happy the ILM is doing the CG effects and that Dennis Muren is the Visual Effects Supervisor. :)
gabe28
01-22-2003, 05:58 PM
Back when I first got into comics Todd McFarlaine was drawing the hulk and he'd draw him close to 15 feet tall sometimes. Friggin huge! But the Hulks size has always been determined more by interpretation of whatever artist is drawing him than by the official Marvel stats. However, I think 15 feet tall is overkill. Eight feet tall would be about right I think.
And glowing? Now that's just dumb.
Then again I thought I'd hate the SpiderMan movie since they made weird changes like him being able to shoot webs from his body instead of homemade web shooters and they gave Green Goblin a goddamn armor suit (why does Hollywood hate spandex so much?). But when it came time to watch, I enjoyed the movie anyway. Go figure.
giantkiller
01-23-2003, 04:54 AM
15 foot tall Hulk? Who's he gonna fight? Galactus? Godzilla?
I liked Spiderman, Stan Lee always gets credit on the Marvel based movies but, this time they actually gave credit to the artist who designed Spiderman back in the 60s, Steve Ditko. I thought that showed some class. The artists rarely get any mention.
The main problem I've had with the movie versions of comic book characters is that they try to make them too realistic. How can I explain it? A metal suit on the Green Goblin.
Of course, you have to have enough of an element of reality to make it believeable. Like 3D animation. A good dose of radiation did the trick for a great deal of characters. A metal suit that heals itself?(Iron Man) I'll buy that. A super being that survives by draining planets of their energy? (Galactus) He comes from outer space. OK.
Superman's only real threat was Kryptonite, that really limits the storyline. Thats what has always bugged me about Superman, so invincible he wasn't believable, to me anyway.
It seems to me to some extent that the fantasy element has been lost in most adaptations.
Xmen? I practically forgot about it.
Superman? Does anybody still read Superman?
I want to know when they're going to stop screwing around and do the Fantastic Four with Galactus, The Watcher, and the Silver Surfer (they'd probably change his name today, who surfs anymore?). That would be great in an all 3D feature length movie.
Iron Man would be great CG.
Captain America and the Red Skull/the Sleeper series would be cool(Knockin' Nazis around isn't too common now a days, and I doubt that they'd have Cap takin' out Saddam Hussein today either).
Oh well, I think I'll crawl back into my time machine and take my computer with me. And I'll give Ray Harryhausen a copy of <your favorite 3D program here>.
Ray: "And you call your invention computer animation?"
macqdor
01-23-2003, 05:24 AM
i think we can't rule anything out until we actually see how the HULK looks like come Super Bowl Sunday. A 15ft HULK might look good and very intimidating. Some Comic Books he was that size.
Howzat
01-24-2003, 01:05 AM
I hope Eric Bana can manage a better American accent than he did in "Black Hawk down". That was painful.
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