Doogie
01-22-2003, 12:26 AM
Almost forgot! Im using Maya 4.5
This is my second or third rig. But this one is gunna be the most thoroughly used (in my final project for school) so Id like to get some feedback on how dynamic and usable it is.
I had questions about the simplest, most effective controls for the back. Luckily, i stumbled upon one a seem to like (Digital Tutor's video tutorial (http://www.digital-tutors.com/digital_tutors/maya/index.htm)). I liked it so much, i grabbed a couple more ideas from him. :thumbsup: Thanks.
The problem is, since i had the spline there already, there was a problem when i tried to add a (root)bone at the bottom to translate the whole back, so i sorta rigged it together w/ another cluster. Now it doesnt seem to move w/ the rig, or double transforms ::see file:: (but works otherwise). When I tried to redraw the spline, it didnt work right, and moved the backbones! :cry:
Suggestions are welcomed. And if you can fix that lil back prob (fairly simply), rock. If not, it doesnt look like a problem.
You guys in this channel of the forum are really helpful (as ive been reading other threads), thanks for being sharing your knowledge and taking the time to help others. I hope I have that ability someday :)
Here is my rig (http://www.geocities.com/doogie5526/forumPics/MimeRig.zip) (right-click, saveas)
BTW, those boxes above the knuckles are for SDKing box.ty to rotate on fingers. Last thing, here's a link (http://www.cgtalk.com/showthread.php?s=&threadid=36777) to my progress on the project.
Thanks for humoring my long-winded post.
This is my second or third rig. But this one is gunna be the most thoroughly used (in my final project for school) so Id like to get some feedback on how dynamic and usable it is.
I had questions about the simplest, most effective controls for the back. Luckily, i stumbled upon one a seem to like (Digital Tutor's video tutorial (http://www.digital-tutors.com/digital_tutors/maya/index.htm)). I liked it so much, i grabbed a couple more ideas from him. :thumbsup: Thanks.
The problem is, since i had the spline there already, there was a problem when i tried to add a (root)bone at the bottom to translate the whole back, so i sorta rigged it together w/ another cluster. Now it doesnt seem to move w/ the rig, or double transforms ::see file:: (but works otherwise). When I tried to redraw the spline, it didnt work right, and moved the backbones! :cry:
Suggestions are welcomed. And if you can fix that lil back prob (fairly simply), rock. If not, it doesnt look like a problem.
You guys in this channel of the forum are really helpful (as ive been reading other threads), thanks for being sharing your knowledge and taking the time to help others. I hope I have that ability someday :)
Here is my rig (http://www.geocities.com/doogie5526/forumPics/MimeRig.zip) (right-click, saveas)
BTW, those boxes above the knuckles are for SDKing box.ty to rotate on fingers. Last thing, here's a link (http://www.cgtalk.com/showthread.php?s=&threadid=36777) to my progress on the project.
Thanks for humoring my long-winded post.
