I'm not sure what your animation workflow is, but not being able to use the stretchiness while posing in MB... I wouldn't know what to do, I would just animate without stretchiness, maybe add some, later, in Maya or whatever, but I guess you need to use the stretchiness as you pose, so not being able to do that in MB would make adding some stretchiness later more or less.... well, hard to do.
it's like you're trying to animate a chicken, but in MB you have a cow's rig, so you animate the cow, but then transfer it to Maya and hope to turn it into a chicken.... of course, I'm exaggerating, but that would be the idea - if you have to do this, you do it, but if you have other choices, I wouldn't recommend working like this. I'd encourage you to use the stretchy rig in another 3D app, and animate there. That... if you really must use stretchiness. But yet again, depends on the project, on the rig, and especially, I think, on your animation workflow.
I'd love stretchiness in MB!!! I hope they'll incorporate it in the future.
08-12-2006, 09:04 PM
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