Vilandra
07-31-2006, 08:53 PM
I have a pretty big scene of a city (2.5 million polys) and I want to do a couple fly-thru animations, but with GI or AO, the rendertimes would be huge, and I dont want to keep my PC tied up with hours and hours of render time, so I thought about baking some AO (or perhaps GI) into my city.
The only problem is the time its taking to bake it. I tested a smaller size model, and I choose the "bake object" instead of "bake texture", and once I started baking, it said "1 of 466", and it took 1 hour to bake the first one, then moved on to the second. Does this mean that its going to take close to 466 hours to bake the AO into my scene?
I wonder if im even doing it correctly. I thought maybe it would have baked the entire object in 1 hour, but it said "1 of 466". There is no way im baking it if its going to take that long.
Anyone have any other ideas?
The only problem is the time its taking to bake it. I tested a smaller size model, and I choose the "bake object" instead of "bake texture", and once I started baking, it said "1 of 466", and it took 1 hour to bake the first one, then moved on to the second. Does this mean that its going to take close to 466 hours to bake the AO into my scene?
I wonder if im even doing it correctly. I thought maybe it would have baked the entire object in 1 hour, but it said "1 of 466". There is no way im baking it if its going to take that long.
Anyone have any other ideas?
