Phugative
07-31-2006, 05:17 PM
I have a skinned model that I am attempting to add one simple blendshape to. After I add the blendshape if I reorder the input nodes so the blendshape comes after the skinCluster node, the skeleton continues to work, but the model jumps to the side when I change the blendshape value above 0. If I reorder the input nodes so the blendshape is first, of course the BS works, but then my skeleton is disconnected.
I have tried every reordering of the nodes possible in the inputs operations menu but it either breaks the skeleton or the blendshape cause the model to leap to the side. Or the blendshape works, but the skeleton inverts the movements, up is down etc.
What am I missing or what else can I try?
I have tried every reordering of the nodes possible in the inputs operations menu but it either breaks the skeleton or the blendshape cause the model to leap to the side. Or the blendshape works, but the skeleton inverts the movements, up is down etc.
What am I missing or what else can I try?
