krone
07-31-2006, 03:14 PM
Hi!
That´s a very old problem for me.
Ypu have to think something like a building with several panels in the fassade. (see attached files)
Now the problem is that I need to have different colors/textures (normally a range between 4 or 8) for each panel.... Is there a fastest way than manually select polygons and set different texture tags?
IMPORTANT: the panels are often different sized so that´s impossibole to use a procedural texture with tiles surface
That´s a very old problem for me.
Ypu have to think something like a building with several panels in the fassade. (see attached files)
Now the problem is that I need to have different colors/textures (normally a range between 4 or 8) for each panel.... Is there a fastest way than manually select polygons and set different texture tags?
IMPORTANT: the panels are often different sized so that´s impossibole to use a procedural texture with tiles surface
