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View Full Version : Poor mans Mo-Cap?


rebo
01-21-2003, 08:48 PM
Hi, just wondered if there was a 'poor - mans' mo-cap solution, mainly facial capture im thinking about. I would dearly love to learn some mo-cap work flow but of course dont have access to any of the high end systems that the pros use.

gsuttor
01-22-2003, 02:34 AM
Poor mans mocap.

http://hem.spray.se/johan.walfridson/tutenindex.html

Not very good but funny! :)

twidup
01-26-2003, 06:18 AM
po-boy face cap?? hmmm, well, without actually capturing marker data, the only way I could really think of doing po-boy facecap would involve 2 dv cameras. set one infront of a person in a chair and the other to its side(could use 2 extra cameras, one on each side)

You would then place small colored dots on the victims(volunteers) face. Once you record it all, and dump it onto your system, you would then just use them as background reference video to animate some joints over.

Most facecap systems actually move weighted joints rather than the typical rotation associated with body mocap.

Hope that makes sense.

-Todd

Apollux
01-26-2003, 03:15 PM
Humm... I use Blender as my main 3D app (it is free, so you could say that by itself it's a Poor Man's Solution) and there is a plug-in for Blender called "Poor Man Motion Capture" that takes a digital video and translate the motion of one point into 3D info... I'm sorry that I don't have the link, I used to be (the link, not the plug-in) on the old "Blender Community" site, but the site was shut down. So you could try searching on Google or even on The Internet Acrhives... good luck.

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