View Full Version : Texturing tips for LW
dragonfollower 01-21-2003, 08:25 PM OK! I'm proud to say I've figured out modelling with LW. I was pretty intimidated by it at first because my only real experience with 3D was Animation Master.
Now I'm moving on to texturing. Once again I have no idea where to start. Can anyone offer some tips on texturing?
Again, I'm coming from an Animation Master background so I'm used to the decal method where you have an image map and you apply it directly to the mesh.
Any tips or advice on texturing would be most greatly appreciated!
-bRiAn
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here ya go:
http://leigh.cgcommunity.com/tutorials.htm
these same tutes are also in the top few threads in the texturing & surfacing forum.
chris
leigh
01-21-2003, 08:52 PM
Yeah Fig, but don't forget that I re-edited those especially for LW ;)
Here - LightWave tutorials (http://www.lightwave3d.com/tutorials) - scroll down to the texturing ones ;)
There are loads of other great tuts there too!!
dragonfollower
01-21-2003, 08:53 PM
thanks! Yeah I realized that forum existed right after I posted this. oops.
But thanks for the link!
-bRiAn
hey, the page says to keep an eye for lw versions, not that they were already done. but um, yeah, that would probably be more helpful... :D
chris
Celshader
01-22-2003, 05:54 AM
Originally posted by dragonfollower
Now I'm moving on to texturing. Once again I have no idea where to start. Can anyone offer some tips on texturing?
Don't forget Scott Cameron's extensive list of LightWave tutorials on the web. He has a whole section devoted to texturing tutorials:
http://members.shaw.ca/lightwavetutorials/texturing.htm
If you have access to a copy of LightWave Applied, version 6.5 & 7, check out the fourth and fifth chapters on "Understanding Textures." In 230+ pages, Dave Jerrard covers image mapping, procedural textures, gradients, VIPER, the graph editor and a few shader plug-ins.
The bonus web tutorial that comes with the book also covers cel shading. ;)
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