View Full Version : Assigning shader groups to poly faces?
If i have a poly object and I want "X" number
of faces to have a lambert and "X" number of faces
to have a blinn, how does one go about doing so?
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Select the faces for the shader , right click the shader in hypershade > Assign Material to selection.
That's it.
Great thnx...I was not the only one wondering if it was possible...Very cool..this really makes some things quite simplified..
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