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View Full Version : Trax clips and sliders?


steveblake
01-21-2003, 01:13 PM
Is there a way of tying in a trax clip to an attribute - I'm think a bit like the project:messiah way of having a clip that's controlled by a slider.

Basically a setup enabling me to scroll through a clip by changing values with an extra attribute on a locator. I want to be able to key the attribute values and have the clip's animation played accordingly...

Any thoughts??

steveblake
01-21-2003, 04:06 PM
Hmm - for those that are interested it looks like Timewarps are the way to go. :)

I think those can be connected to a 'slider' quite nicely...

rasmusW
01-22-2003, 11:52 AM
hey steveblake!!!

you sound like a guy who knows something about the trax editor...
i'm all green with the trax editor... so...
perhaps you can help me. i've got this walkcycle who (excuse my language) ****s up when i create a clip in trax editor...

if you got some cool tutorials or links, please say so...
:wavey:

steveblake
01-22-2003, 12:38 PM
:curious:

Actually I'm very new to it indeed - I've just been doing some tests for the last few days. I like it, but you have to be organised and think what it is you need to repeat -

I've been told it's best start with the 'ambient' movement - for example the sway of a character, and work from there... It's perhaps best not to drop everything into one clip - but layer them.

so, what exactly is your problem? Have you been blending the clips together?

rasmusW
01-23-2003, 07:21 AM
hey steve!

thanx for your help, that was really nice...

-i actually figured out the problem, after i had asked for your assistance... i found out that the problem was, i chose the wrong things when i did the character sets... so when i made a clip in the trax editor, the legs "jumped" up and layed beside the rest of the character... (something like in the picture)...

well, please write back if you discover new cool things... :thumbsup:

MDuffy
01-23-2003, 10:06 PM
Actually you can achieve the same effect as Messiah's CycleBranchMorph (I think that's what it's called), but in Maya you go about it a different way. Instead of animating in negative keys, you animate with SetDrivenKeyframes (SDKs). You use a slider to drive the input/time of the SDK curves, then you set the keyframes on the objects you want to animate with the slider. You might be able to animate the object and then turn those animation curves into SDKs. I don't know if you'd do it with a script or just rewire manually to replace the link to the anim curves from Time to your slider.

It's not quite as easy as just throwing a clip onto a slider, but the end result is the same.


Hope this helps,
Michael Duffy
mduffy@ionet.net

steveblake
01-24-2003, 09:06 AM
In this case because it's a simple setup with very few controls I was just thinking of SDK-ing the TimeWarp attribute to a silder and animating that.

Easier still I've been selecting all the TimeWarp's in one go and manipulaing them in the Graph Editor...

Thanks tho!

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