View Full Version : Bone upnode vector in IK Chain in scripted rig
I am building a scripted rig but I've run into a slight problem. If you have 3 points and you create a 2 bone IK chain between them, how can you get the upnode vector for the bones in the chain so the ik plane does not get bent, so they have the same upnode. Hope that made sense.
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Nevermind, You can get a vector from sliding a copy of the knee point over and subtracting the knee position from that.
I AM SOOO tired..
sorry for waisting your time.
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07-28-2006, 06:31 AM
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