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RobertoOrtiz
07-28-2006, 03:50 AM
I would like to thank all who participated in the third Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.



THE HARDCORE MODELING CHALLENGE: Topic Suggestions (http://forums.cgsociety.org/showthread.php?t=347616)

and check out this neat proposal:
PROPOSAL for FUTURE HCR CHALLENGE: 30 Models in 30 days (http://forums.cgsociety.org/showthread.php?t=390341)
________________
Ok drumroll please, here are the winners!





Best Shading, Best Rendering: Best Shading



Artist: John Conelea!!!


WIP Thread: HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >> (http://forums.cgsociety.org/showthread.php?t=384885) xyzjpc (http://forums.cgsociety.org/showthread.php?t=384885)

Comments: I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot.

Final Entry:
http://www.innersolitude.com/john/cgtalk/final.jpg


And the Winner..
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif
Best Modeling, Best Detail Model, Most Realistic Model, Best Overall Entry, Best Modeling , Best Shading, Best Overall Entry

Artist: Steven Stahlberg (Stahlberg )

WIP Thread: HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg (http://forums.cgsociety.org/showthread.php?t=377693)

Comments:
In this scene I used a fairly light environment color, almost white, other than that it's the default settings you get when you click "Finalgatherpreview" in the quality presets.
Then, one single spotlight, in the traditional position up high off to one side. I'd say about 5 meters high, a meter or two to the side. (Usually nicest effect to shift the light off toward the side opposite of the camera, for this kind of 'portrait' photo.)
Switch on raytraced shadows, lower the intensity to 0.5, and - optional - switch on Mental Ray area light (for this I used default quality settings, but made sure not to make it a very huge area light, just about the size of the guys head). Very quick setup.
__________________

http://www.androidblues.com/vitruvianmanlo.jpg

Here is how the results came out:



Best Modeling:

Steven Stahlberg - 15 - Votes
John Conelea - 10 - Votes
Matt (Mattoo ) - 2 - Votes
Best Detail Model:

Steven Stahlberg - 18 - Votes
John Conelea - 9 - Votes
Best Shading:

Steven Stahlberg -11 - Votes
John Conelea - 11 - Votes
Anish Mohan - 4 - Votes
Matt (Mattoo ) - 1 - Votes
Best Rendering:

John Conelea - 12 - Votes
Steven Stahlberg - 11 - Votes
Anish Mohan - 3 - Votes
Matt (Mattoo ) - 1 - Votes
Most Realistic Model:

Steven Stahlberg - 16 - Votes
John Conelea - 9 - Votes
Matt (Mattoo ) - 2 - Votes
Best Overall Entry:

Steven Stahlberg - 17 - Votes
John Conelea - 9 - Votes
Anish Mohan -1 - Votes
legacy post below


HARDCORE MODELING CHALLENGE: Vitruvian Man : VOTE!
Click Image for high rez photo.
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/360px-Vitruvian.jpg

Welcome to the first CGTALK HARDCORE Modeling Challenge.

The drawing Vitruvian ManBMan by Da Vinci is is one of the worlds treasures and an example of the genius of the artistry of man and our members have done it justice.

Please take a moment and VOTE for your favorite piece. Click this link (http://forums.cgsociety.org/showthread.php?t=376083&highlight=reference) for more REFERENCE (http://forums.cgsociety.org/showthread.php?t=376083&highlight=reference) of the real deal and this other link (http://forums.cgsociety.org/showthread.php?t=361786) for the RULES (http://forums.cgsociety.org/showthread.php?t=376073)of the challenge.

The hardcore modeling challenge was established to push the boundaries of what can be done in CG with a insanely limited amount of time.

If you have an idea for our next challenge post it HERE >>LINK<< (http://forums.cgsociety.org/showthread.php?t=347616)


Anyway, let get on with the voting!

The Hardcore Modeling MINI-Challenge #3: Vitruvian Man (http://forums.cgsociety.org/showthread.php?t=376073)
http://en.wikipedia.org/wiki/Vitruvian_Man

Please vote for :

Best Modeling
Best Detail Model
Best Shading
Best Rendering
Most Realistic Model
Best Overall Entry
To vote, just post a REPLY to this thread with selections for each cathegory.

Later,
__________________
LW FREE MODELS (http://www.turbosquid.com/HTMLClient/Search/Index.cfm/FuseAction/ProcessSmartSearch/istIncAuthor/robertoortiz/blAuthorExact/y):Anatomy Thread (http://forums.cgsociety.org/showthread.php?t=309930)
FXWARS Forum (http://forums.cgsociety.org/forumdisplay.php?f=139):CGTalk Daily Sketch Forum (http://forums.cgsociety.org/forumdisplay.php?f=130):HCR Modeling (http://forums.cgsociety.org/forumdisplay.php?f=208)
This message does not reflect the opinions of the US Goverment

RobertoOrtiz
07-28-2006, 03:52 AM
Artist: John Conelea!!!


WIP Thread: HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >> (http://forums.cgsociety.org/showthread.php?t=384885) xyzjpc (http://forums.cgsociety.org/showthread.php?t=384885)

Comments: I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot.

Final Entry:
http://www.innersolitude.com/john/cgtalk/final.jpg


Here are all the links to the other images:

High res image: http://www.innersolitude.com/john/cgtalk/highres.jpg
z brush detail: http://www.innersolitude.com/john/cgtalk/zbrush.jpg
front: http://www.innersolitude.com/john/cgtalk/front.jpg
back: http://www.innersolitude.com/john/cgtalk/back.jpg
side(r): http://www.innersolitude.com/john/cgtalk/side(r).jpg
side(l): http://www.innersolitude.com/john/cgtalk/side(l).jpg
top view: http://www.innersolitude.com/john/cgtalk/top.jpg
bottom: http://www.innersolitude.com/john/cgtalk/bottom.jpg
Wip 1: http://www.innersolitude.com/john/cgtalk/wip2.jpg
Wip 2: http://www.innersolitude.com/john/cgtalk/wip3.jpg
Wip 3: http://www.innersolitude.com/john/cgtalk/wip1.jpg

RobertoOrtiz
07-28-2006, 03:57 AM
Artist: Steven Stahlberg (Stahlberg )

WIP Thread: HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg (http://forums.cgsociety.org/showthread.php?t=377693)

Comments:
In this scene I used a fairly light environment color, almost white, other than that it's the default settings you get when you click "Finalgatherpreview" in the quality presets.
Then, one single spotlight, in the traditional position up high off to one side. I'd say about 5 meters high, a meter or two to the side. (Usually nicest effect to shift the light off toward the side opposite of the camera, for this kind of 'portrait' photo.)
Switch on raytraced shadows, lower the intensity to 0.5, and - optional - switch on Mental Ray area light (for this I used default quality settings, but made sure not to make it a very huge area light, just about the size of the guys head). Very quick setup.
__________________

http://www.androidblues.com/vitruvianmanlo.jpg


http://www.androidblues.com/vitruvianscreen7.jpg
http://www.androidblues.com/vitruvianscreen5.jpg
http://www.androidblues.com/vitruvianscreen4.jpg
http://www.androidblues.com/vitruvianscreen3.jpg
http://www.androidblues.com/vitruvianscreen2.jpg
__________________
.

"PaintOver please" - painted crits on demand (http://forums.cgsociety.org/showthread.php?t=359226&page=1&pp=15)


(http://forums.cgsociety.org/showthread.php?t=323310)
Last edited by Stahlberg : 07-24-2006 at 04:53 AM.
http://forums.cgsociety.org/images/statusicon/user_offline.gif http://forums.cgsociety.org/images/buttons/report.gif (http://forums.cgsociety.org/report.php?p=3731062) http://forums.cgsociety.org/images/buttons/ip.gif (http://forums.cgsociety.org/postings.php?do=getip&p=3731062) http://forums.cgsociety.org/images/buttons/edit.gif (http://forums.cgsociety.org/editpost.php?do=editpost&p=3731062) http://forums.cgsociety.org/images/buttons/quote.gif (http://forums.cgsociety.org/newreply.php?do=newreply&p=3731062)
StahlbergView Public Profile (http://forums.cgsociety.org/member.php?userid=566)Send a private message to Stahlberg (http://forums.cgsociety.org/private.php?do=newpm&userid=566)Send email to Stahlberg (http://forums.cgsociety.org/sendmessage.php?do=mailmember&u=566)Visit Stahlberg's homepage! (http://www.androidblues.com/)Find More Posts by Stahlberg (http://forums.cgsociety.org/search.php?do=finduser&userid=566)Add Stahlberg to Your Buddy List (http://forums.cgsociety.org/profile.php?do=addlist&userlist=buddy&u=566)

http://forums.cgsociety.org/attachm...achmentid=98998 (http://forums.cgsociety.org/attachment.php?attachmentid=98998)

higher res- http://forums.cgsociety.org/attachm...achmentid=98999 (http://forums.cgsociety.org/attachment.php?attachmentid=98999)
front- http://forums.cgsociety.org/attachm...achmentid=99000 (http://forums.cgsociety.org/attachment.php?attachmentid=99000)
back- http://forums.cgsociety.org/attachm...achmentid=99001 (http://forums.cgsociety.org/attachment.php?attachmentid=99001)
top- http://forums.cgsociety.org/attachm...achmentid=99002 (http://forums.cgsociety.org/attachment.php?attachmentid=99002)
side- http://forums.cgsociety.org/attachm...achmentid=99003 (http://forums.cgsociety.org/attachment.php?attachmentid=99003)

RobertoOrtiz
07-28-2006, 04:14 AM
Artist: Anish Mohan (anishmations )

WIP Thread: HARDCORE MODELING: VitruvianMan: Full Body & Shading - Anish Mohan (http://forums.cgsociety.org/showthread.php?t=379724)

Comments: Might work on a zbrush model as a team work maybe out of the challenge time frame. this has been a good working experience. thanks for the topic!:scream:
Final Entry:

http://i27.photobucket.com/albums/c153/anishmations/vitman.jpg

High res (http://i27.photobucket.com/albums/c153/anishmations/vitBIG.jpg)

http://forums.cgsociety.org/attachm...achmentid=98998 (http://forums.cgsociety.org/attachment.php?attachmentid=98998)

higher res- http://forums.cgsociety.org/attachm...achmentid=98999 (http://forums.cgsociety.org/attachment.php?attachmentid=98999)
front- http://forums.cgsociety.org/attachm...achmentid=99000 (http://forums.cgsociety.org/attachment.php?attachmentid=99000)
back- http://forums.cgsociety.org/attachm...achmentid=99001 (http://forums.cgsociety.org/attachment.php?attachmentid=99001)
top- http://forums.cgsociety.org/attachm...achmentid=99002 (http://forums.cgsociety.org/attachment.php?attachmentid=99002)
side- http://forums.cgsociety.org/attachm...achmentid=99003 (http://forums.cgsociety.org/attachment.php?attachmentid=99003)

RobertoOrtiz
07-28-2006, 04:23 AM
Artist: Matt (Mattoo )

WIP Thread: HARDCORE MODELING!: VitruvianMan: Full Body & Shading (http://forums.cgsociety.org/showthread.php?t=376262&page=1&pp=15)

Comments: Thanks Anish - blimey you've finished! Nice work on the hair.

Still in the middle of Hair sculpting here. My memory had inconveniently glossed over the finer workings of Hairspray which has tripped me up for a few days. Plus it's the weekend when I'm unusually busy... and did I say it's uncomfortably hot here? Yeah, bastad weather... I hate the heat.... yeah.. and my dog at my wacom pen...and... and....


So I'm certainly not going to get that sorely needed ZBrush pass done (there's still loads of detail I'm missing - not to mention the fixes).

Here's a quick OpenGL grab from Lightwave Modeler. I grabbed the two morphs and blended them together in Photoshop and quickly spazzed with the highlights for some quicky skin shader action for a pre-viz.


http://www.avin94.dsl.pipex.com/WIP_7.jpg

RobertoOrtiz
07-28-2006, 04:30 AM
Artist: Robert Braddy (BobbyB )

WIP Thread: HARDCORE MODELING!: VitruvianMan: Full Body and Shading (http://forums.cgsociety.org/showthread.php?t=379001)

Comments: I only ended up spending maybe 12 hours on the model. I gave Zbrush a bit of a go on this one. I havnt used it on a project before. I do believe i will use it again.

Hopefully next organic model round i can find some more time to have a good go at it.
Also Hopefull not another naked guy.

Final Entry:

http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/man2.jpg

http://forums.cgsociety.org/attachm...achmentid=98998 (http://forums.cgsociety.org/attachment.php?attachmentid=98998)

higher res- http://forums.cgsociety.org/attachm...achmentid=98999 (http://forums.cgsociety.org/attachment.php?attachmentid=98999)
front- http://forums.cgsociety.org/attachm...achmentid=99000 (http://forums.cgsociety.org/attachment.php?attachmentid=99000)
back- http://forums.cgsociety.org/attachm...achmentid=99001 (http://forums.cgsociety.org/attachment.php?attachmentid=99001)
top- http://forums.cgsociety.org/attachm...achmentid=99002 (http://forums.cgsociety.org/attachment.php?attachmentid=99002)
side- http://forums.cgsociety.org/attachm...achmentid=99003 (http://forums.cgsociety.org/attachment.php?attachmentid=99003)

xyzjpc
07-29-2006, 06:49 AM
Artist: John Conelea

WIP Thread: HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >> (http://forums.cgsociety.org/showthread.php?t=384885) xyzjpc (http://forums.cgsociety.org/showthread.php?t=384885)

Comments: I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot.

Final Entry:
http://www.innersolitude.com/john/cgtalk/final.jpg


Here are all the links to the other images:

High res image: http://www.innersolitude.com/john/cgtalk/highres.jpg
z brush detail: http://www.innersolitude.com/john/cgtalk/zbrush.jpg
front: http://www.innersolitude.com/john/cgtalk/front.jpg
back: http://www.innersolitude.com/john/cgtalk/back.jpg
side(r): http://www.innersolitude.com/john/cgtalk/side(r).jpg
side(l): http://www.innersolitude.com/john/cgtalk/side(l).jpg
top view: http://www.innersolitude.com/john/cgtalk/top.jpg
bottom: http://www.innersolitude.com/john/cgtalk/bottom.jpg
Wip 1: http://www.innersolitude.com/john/cgtalk/wip2.jpg
Wip 2: http://www.innersolitude.com/john/cgtalk/wip3.jpg
Wip 3: http://www.innersolitude.com/john/cgtalk/wip1.jpg


Thanks for looking at my post everyone!

alshakno
07-29-2006, 07:20 AM
of course:


Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

also the entry of John Conelea is good but the shading dont catch my eyes.

GL

ZaneV
07-29-2006, 07:29 AM
Here is my vote:

Best modeling: John Conelea
Best detail model: Steven Stahlberg
Best shading: Matt
Best rendering: John Conelea
Most realistic model: Steven Stahlberg
Best overall entry: John Conelea

Looking forward to the next Hardcore challenge... I think i might give it a go

gaiXyn
07-29-2006, 08:09 AM
well I wouldn't say "of course"....there are some very good models here...Steven Stahlberg you better watch out man...lol....but there can only be one::


Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

others I like are John Conelea and Matt ( Mattoo )......great work everyone....:thumbsup:

ReD605
07-29-2006, 09:17 AM
There are all pretty good, but i think that one just stand out way more than others...

Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

VonMarsch
07-29-2006, 10:26 AM
I really like how everybody handeld this challenge but I specially like Dominic's and Steven's work. It was hard to deciced batween them both of have lot of good sides but I think Steven won this time. So:

Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

collings
07-29-2006, 12:09 PM
ok here is my vote:

Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Anish Mohan
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

ps: i don't now how you can vote for Mr Stahlberg for the best rendering entry since he didn't submit it at time unfortunately .

gaiXyn
07-29-2006, 12:54 PM
ps: i don't now how you can vote for Mr Stahlberg for the best rendering entry since he didn't submit it at time unfortunately .

Did you click on the W.I.P for Mr. Stahlberg?....I mean it's not colored, but it's a pretty good rendering. page#3

EternalArt
07-29-2006, 01:33 PM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

fx81
07-29-2006, 02:37 PM
*EDIT* vote chanced after looking at new renders.




Best Modeling Matt (Mattoo )
Best Detail Model Steven Stahlberg (Stahlberg )
Best Shading Steven Stahlberg (Stahlberg )
Best Rendering Steven Stahlberg (Stahlberg )
Most Realistic Model Matt (Mattoo )
Best Overall Entry Steven Stahlberg (Stahlberg )

alshakno
07-29-2006, 02:43 PM
i don't now how you can vote for Mr Stahlberg for the best rendering entry since he didn't submit it at time unfortunately .

He done it just in two weeks!

turx
07-29-2006, 03:37 PM
hi Roberto,
There are some other attachment links above, on Mr. Stahlberg's entry, that may confuse the voters. Would you correct that?

FiendishVegan
07-29-2006, 05:35 PM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

collings
07-29-2006, 05:43 PM
Binder, i saw the wip of course and i think this image ( http://forums.cgsociety.org/showpost.php?p=3731027&postcount=43 (http://forums.cgsociety.org/showpost.php?p=3731027&postcount=43) ) has been done after the deadline so we shouldn't count with it. well .. i guess.

but anyway it's an awesome model ;)

alshakno
07-29-2006, 06:40 PM
i saw the wip of course and i think this image has been done after the deadline so we shouldn't count with it. well .. i guess.
;)

So it looks we have a wrong vote!
sorry
Roberto you can ignore my vote

gaiXyn
07-29-2006, 06:47 PM
So it looks we have a wrong vote!
sorry
Roberto you can ignore my vote

remember guys....there's a timeZone issue...we are artist from all over the world...so he may or may not have had it in on time....but I'm sure Roberto will sort it out....:)

DDS
07-29-2006, 08:11 PM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

that was amazing Stahlberg...it's nice to see some of this kind of stuff from you...

anyways other entries are awesome too! Congrats for finishing, it's awesome that you could all afford to do the whole model

jbacker99
07-29-2006, 10:35 PM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

BlueNyte
07-30-2006, 12:56 AM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

embryotic
07-30-2006, 02:04 AM
Best all - Steven Stahlberg - amazing!

Huge HM to John Conelea - well done!

Jadetiger
07-30-2006, 06:16 AM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: Steven Stahlberg

Rod Seffen
07-30-2006, 08:46 AM
I don't see any really detailed and precision anatomy on any of the models, certainly not at the level that had to be done for the David challenge. They mostly look quite generic, some aren't even accurate. I don't think any of the entries are actually finished.
I like the heads that Mattoo and Stahlberg did though, nice work on characterization.

Best Modeling: Mattoo
Best Detail Model: Stahlberg
Best Shading: John Conelea
Best Rendering: Conelea
Most Realistic Model: Mattoo
Best Overall Entry: Stahlberg

hakanpersson
07-30-2006, 12:49 PM
Too late for votes? Anyhow:
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

2nd best overall -> Mattoo.
Stahlberg and Mattoo did the most correct entries, and not just generic males.
However, as Steven Stahlberg was more or less alone with the detail modeling, he should win. At least my thoughts.

PTimm
07-30-2006, 06:35 PM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

Rod Seffen
07-30-2006, 09:41 PM
Lol, it's nice to see all John Conlea's buddies from Cogwell poppig in to vote for him in every category, even though this his so obviously not the best.
Pathetic, and exactly why I recommeded that this should not be an open voting contest.

bobakabob
07-31-2006, 12:53 AM
Very impressive entries. A fascinating challenge. All the modelling work is outstanding.

Stahlberg's model pips it for me, it's well crafted, delicate and subtle. His face even has 'personality', though is he frowning too much? Nitpicking, I'd say the arms look slightly stiff and the forearms a touch too heavy (though the arm muscles are slightly exaggerated in Leonardo's masterpiece).

Mattoo's piece is slightly bolder than Stahlberg's, confidently modelled and well proportioned. The face is magnificent. A shame it's unfinished, but IMO it's a stronger entry than Conolea's piece which lacks some of the refinement of the previous submissions.


Anish's is a good piece, but the arms let it down, and Braddy's looks like a good working foundation but the proportions aren't completely convincing.

Best Modeling: Stahlberg
Best Detail Model: Stahlberg
Best Shading: Mattoo
Best Rendering: Mattoo
Most Realistic Model: Stahlberg
Best Overall Entry: Stahlberg

xyzjpc
07-31-2006, 02:55 AM
Honesty oddity, These "buddies" you refer to of mine, are not just friends trying to sway voting, but AMAZING artists that have respectable opinions. If good artists cant express thier artistic views in contests like these, what are the point of them?

Lol, it's nice to see all John Conlea's buddies from Cogwell poppig in to vote for him in every category, even though this his so obviously not the best.
Pathetic, and exactly why I recommeded that this should not be an open voting contest.

litansen
07-31-2006, 03:59 AM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

i think his work is my favorite...
gud luck

omega3d
07-31-2006, 06:12 AM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

ZaneV
07-31-2006, 08:10 AM
oDDity: I do not know Conelea and for that matter, any other of the contestants in this challenge but what you said about Conelea's friends voting for him could easily be said for Stahlberg. (I have nothing against people voting for Stahlberg). I believe that wether Conelea, Stahlberg or any other contestants friends are giving them extra votes, the contestants will all leave this challenge with more experience and knowledge than before, even if you think this challenge has no real challenge to it... not everyone has the ability to create a great, detailed human model in just three weeks.

I hope I don't sound to harsh or anything and I don't intend to be but I have seen people say the same sort of things as you did in other votes and competitions (not in forums only but in everyday life) and the votes end with angry people and nothing ends happily.

Rod Seffen
07-31-2006, 08:12 AM
Honesty oddity, These "buddies" you refer to of mine, are not just friends trying to sway voting, but AMAZING artists that have respectable opinions. If good artists cant express thier artistic views in contests like these, what are the point of them?

They aren't expressing thier artistic views. They're expressing entirely nepotistic ones. They're coming here with a single purpose of voting for you to be the winner in every category.
They don't actually care which one is the best work, no doubt they didn't even look at the others, and that's an insult to the other contestants.
It wouldn't matter if your's was the worst model ever seen by human eyes, they'd still vote for it as winner in every category, because they know you.
Any neutral observer can see that it is not the best., while it's competent work, it's quite basic and generic anatomy, some of it not even physically accurate, and there is very little sense of character compared to stalhberg's and mattoo's.
I'm not saying you asked them to vote for you, but I'd certainly be embarrased by the fact that all my votes come from friends, and it brings the contest into disrepute.

coCoKNIght
07-31-2006, 09:22 AM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg (yes, even if his really cool render doesn't count)
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

I have fully read the opinions of oDDity, xyzjpc and ZaneV, and believe it or not I do fully agree with all of them. And I say let's not make a big deal about it. It suffices to say your opinion ONCE.
Anything more is pointless imo, 'cause the contestant himself has anyway nothing to do with that (I once told a buddy he should rate my thread (and any threads) and he gave it 5 stars. That's of course not what I wanted, but done is done.)
and if these people really vote without having a look at anything else, then they'll also not notice your posts and still go on with their voting.
Anyway, there's no right and wrong vote or we wouldn't have to vote. each voters mix of sympathy, taste and know-how in the various fields relevant to this voting, returns a different result. of course people shouldn't consider sympathy when voting, but then again they wouldn't be people if they didn't...
that's my personal opinion and there's nothing more I've to say about this.

fabmedia
07-31-2006, 04:05 PM
Well from my graphic design and illustrative background here's my opinion for what it's worth....


Best Modeling (most true to drawing) – Steven Stahlberg

Best Detail Model (most true to drawing) – Steven Stahlberg

Best Shading (most true to drawing) – Anish Mohan

Best Rendering (most true to drawing) – Anish Mohan

Most Realistic Model (most true to drawing) - Steven Stahlberg

Best Overall Entry – Steven Stahlberg


Best of luck to all entries!!!

PTimm
07-31-2006, 04:42 PM
oddity, im surprised that you would even go that far to judge people on how they vote. (I would think PROFESSIONALS would be a bit more mature than that) it doesn't matter that we WENT to the same school. I LOVE Stahlberg's work, but wasn't impressed this time around. the others that i have seen in the thread didn't seem to have what John's model did. again this is just my opinion. And who are you to say John's model or anyone elses for that matter isn't the best. Let people vote how they want to, and stop beig so bitter.

TOPMO3
07-31-2006, 10:43 PM
Edit: doh, posted twice by accident!

Mike

HuiTzu
08-01-2006, 05:12 AM
:love:
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

TOPMO3
08-01-2006, 09:01 AM
Best Modeling: John Conelea
Best Detail Model: Steven Stahlberg
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: John Conelea
Best Overall Entry: John Conelea

Nice job everyone! This was interesting to watch, lets keep it drama-free though :)

Mike

gaiXyn
08-01-2006, 02:45 PM
Nice job everyone! This was interesting to watch, lets keep it drama-free though :)

Mike

hehe...lol...I agree...but that's kinda hard when you have artists w/ such passion for their work, and the work of others. :)

Rod Seffen
08-01-2006, 04:35 PM
..and when there is so much blatant and cynical nepotism going on, it makes very existence of a voting thread a complete joke.

MABB
08-01-2006, 10:20 PM
As newwee here, i'm sure i'm not the most qualified to vote, even, not qualified at all, but here are my vote:

Best Modelling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Anish Mohan
Best Rendering: Anish Mohan
Most realistic Model: Steven Stahlberg
Best Overall Entry: Anish Mohan

Reasons: I think S.St.'s model is better than the others, sadly he didn't or coudn't make a suitable render. In the other hand, i like the final image of Anish, the light, the sadows getting a closer image to the Leonardo's draw.

This is my modest opinion, don't know to be taken into account. Sorry my English.

albuk
08-02-2006, 02:41 AM
Best Modeling John Conelea

Best Detail Model John Conelea

Best Shading Anish Mohan

Best Rendering Anish Mohan

Most Realistic Model John Conelea



Best Overall Entry John Conelea

ReflectingAbyss
08-02-2006, 02:56 AM
Best Modeling: John Conelea
Best Detail Model: Steven Stahlberg
Best Shading: Anish Mohan
Best Rendering: John Conelea
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

hobo
08-02-2006, 01:55 PM
Best Modeling: John Conelea
Best Detail Model: John Conelea
Best Shading: John Conelea
Best Rendering: John Conelea
Most Realistic Model: Steven Stahlberg
Best Overall Entry: John Conelea

RobertoOrtiz
08-02-2006, 01:55 PM
Thanks to all who have voted so far. to all who have not veted yet, please vote,
and if you have an idea for the next challenge POST IT HERE:

THE HARDCORE MODELING CHALLENGE: Topic Suggestions (http://forums.cgsociety.org/showthread.php?t=347616)


-R
PS My apologies to Steven Stalberg for the wrong posting. This was my mistake. If anoyone wants to change their vote, please do so.

collings
08-02-2006, 08:28 PM
ok here is my vote:

Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Anish Mohan
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

ps: i don't now how you can vote for Mr Stahlberg for the best rendering entry since he didn't submit it at time unfortunately .

Ok so i change my vote !!!

Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

fx81
08-03-2006, 01:56 AM
sorry for the earlier vote. i over looked that render
here is the new vote:



Best Modeling Matt (Mattoo )
Best Detail Model Steven Stahlberg (Stahlberg )
Best Shading Steven Stahlberg (Stahlberg )
Best Rendering Steven Stahlberg (Stahlberg )
Most Realistic Model Matt (Mattoo )
Best Overall Entry Steven Stahlberg (Stahlberg )

MrPositive
08-04-2006, 06:19 AM
Well I'm going with Stahlberg's entry..it just has better proportion and detail than the others. But I must say I thought the David entries as a whole were higher quality. Most likely due to the amount of reference material.

Best Modeling: Steven Stahlberg (best proportions)
Best Detail Model: Steven Stahlberg (great detail on face, arms)
Best Shading: Steven Stahlberg (yep)
Best Rendering: Steven Stahlberg (ditto)
Most Realistic Model: Steven Stahlberg (Are you reading these?)
Best Overall Entry: Steven Stahlberg (but we'll get you next time Stahlberg!)

Evians
08-04-2006, 09:01 AM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

John Conelea 2nd best, lower part of the body not as accurate and proportionate as head and torso, IMHO.

Good attempts from everyone :applause:

RobertoOrtiz
08-06-2006, 05:15 AM
Well I am back in DC.

I will post the results On Sunday Night.

-R

dhenion
08-07-2006, 02:20 AM
Best Modeling: Steven Stahlberg
Best Detail Model: Steven Stahlberg
Best Shading: Steven Stahlberg
Best Rendering: Steven Stahlberg
Most Realistic Model: Steven Stahlberg
Best Overall Entry: Steven Stahlberg

RobertoOrtiz
08-07-2006, 04:30 AM
I would like to thank all who participated in the third (oops!) Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.



THE HARDCORE MODELING CHALLENGE: Topic Suggestions (http://forums.cgsociety.org/showthread.php?t=347616)

and check out this neat proposal:
PROPOSAL for FUTURE HCR CHALLENGE: 30 Models in 30 days (http://forums.cgsociety.org/showthread.php?t=390341)
________________
Ok drumroll please, here are the winners!





Best Shading, Best Rendering: Best Shading



Artist: John Conelea!!!


WIP Thread: HARDCORE MODELING!: VitruvianMan: <<Full Body and Shading >> (http://forums.cgsociety.org/showthread.php?t=384885) xyzjpc (http://forums.cgsociety.org/showthread.php?t=384885)

Comments: I modeled this piece in a about a 25-30 hours. I modeled the base mesh in Softimage Xsi 5, and then brought it into Zbrush for high poly detailing. After creating a displacement map, I brought everything into Modo, and rendered it with GI and Micro poly displacement. I really enjoyed doing this Hardcore modeling challenge, and learned alot.

Final Entry:
http://www.innersolitude.com/john/cgtalk/final.jpg


And the Winner..
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif
Best Modeling, Best Detail Model, Most Realistic Model, Best Overall Entry, Best Modeling , Best Shading, Best Overall Entry

Artist: Steven Stahlberg (Stahlberg )

WIP Thread: HARDCORE MODELING: VitruvianMan: Full Body & Shading - Stahlberg (http://forums.cgsociety.org/showthread.php?t=377693)

Comments:
In this scene I used a fairly light environment color, almost white, other than that it's the default settings you get when you click "Finalgatherpreview" in the quality presets.
Then, one single spotlight, in the traditional position up high off to one side. I'd say about 5 meters high, a meter or two to the side. (Usually nicest effect to shift the light off toward the side opposite of the camera, for this kind of 'portrait' photo.)
Switch on raytraced shadows, lower the intensity to 0.5, and - optional - switch on Mental Ray area light (for this I used default quality settings, but made sure not to make it a very huge area light, just about the size of the guys head). Very quick setup.
__________________

http://www.androidblues.com/vitruvianmanlo.jpg

Here is how the results came out:



Best Modeling:

Steven Stahlberg - 15 - Votes
John Conelea - 10 - Votes
Matt (Mattoo ) - 2 - Votes
Best Detail Model:

Steven Stahlberg - 18 - Votes
John Conelea - 9 - Votes
Best Shading:

Steven Stahlberg -11 - Votes
John Conelea - 11 - Votes
Anish Mohan - 4 - Votes
Matt (Mattoo ) - 1 - Votes
Best Rendering:

John Conelea - 12 - Votes
Steven Stahlberg - 11 - Votes
Anish Mohan - 3 - Votes
Matt (Mattoo ) - 1 - Votes
Most Realistic Model:

Steven Stahlberg - 16 - Votes
John Conelea - 9 - Votes
Matt (Mattoo ) - 2 - Votes
Best Overall Entry:

Steven Stahlberg - 17 - Votes
John Conelea - 9 - Votes
Anish Mohan -1 - Votes

MrPositive
08-07-2006, 07:33 AM
I would like to thank all who participated in the second Hardcore modeling challenge.


I thought it was the third hardcore modeling challenge?

1. David
2. Church
3. Vitruvian Man

Stahlberg
08-07-2006, 09:49 AM
A big thanks to Roberto for offering up his free time like this... respect to the other artists. and thanks to those who voted for me! :D I apologize I couldn't find the extra time to put as much effort in as people did in the David thread.

This is a really cool award, especially for me, as I love to model probably more than anything else in 3d.

snowkiwi
08-07-2006, 04:44 PM
Ha ha ha ha . . . Steven won. That's a surprise.

Mastery work Steven. I really like the muscle definition in the legs. I think the legs are really nice. I also like the hair-hairshadows-face contrast.
Make more men!

I think the others did a job well done as well.

CgIcecube
08-07-2006, 07:02 PM
:scream:Congratulations Stahlberg and also Thanks for participating and showing us step by step your work!..:)

embryotic
08-07-2006, 09:41 PM
Congratulations Stahlberg! great model I like how he was staged - excellent
And well done John Conelea! :buttrock:taking something away from the powerhouse that is Stahlberg!

triping
08-08-2006, 11:31 PM
good work on the contest

vitruvius
08-10-2006, 12:00 PM
OH MY GOD! It΄s a, amazing job man...fantastic. God job man, good job!!!:eek::applause:

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