Ollie_T
07-27-2006, 11:11 PM
I am using Mental Ray's Global Illimination in Maya 7.0 and I have placed a texture image on a plane using a Lambert shader. The problem is that the plane does not show up in the renders [alpha does though.] But if its a normal lambert without a texture map applied, it's visible and works well.
How do I get my plane w. a texture map to be visible in renders? Is there some sort of trick to get texture mapped NURBs to be visible?
Thanks.
How do I get my plane w. a texture map to be visible in renders? Is there some sort of trick to get texture mapped NURBs to be visible?
Thanks.
