View Full Version : Does the Convert / Displacement to polygon work only in 8bits depth ?
smoluck 07-27-2006, 03:33 PM Simple question...
Does the Convert / Displacement to polygon work only in 8bits depth when you've connect a 16 bits Tiff file to your shader ? I got a terraced mesh like !
|
|
smoluck
07-28-2006, 07:16 AM
Here a screenshot of what I get from the Convert Displacement to polygons.
As you can see It looks like if I have used a 8 bits depth but It's still a 16 bits Tiff file That I've used.
http://skeeter.mot.free.fr/cgtalkupload/Sculptpolygon/disp.gif
I've got the same Terraced problem when I've tried to use that Zdepth map (displacement 16 bits) with the Sculpt geometry tool / import attribute. Have a look at this thread (http://forums.cgsociety.org/showthread.php?t=385921).
PS: I've tried to tweak the File node and add a Gaussian PreFilter of 4 and I've notice a significant improvement of the shape but there is still a kind of terraced shape.
nobody can help me ?
CGTalk Moderation
07-28-2006, 07:16 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.