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Apollux
01-21-2003, 04:54 AM
Hi, as you can notice I'm kind of a newbei when it comes to character creation.

I'm working on an humanoid character, modeling is almost complete and I'm wondering in wich order should I proceed now?

MODELING -> RIGGING -> TEXTURING -> FACIAL TARGETS

or

MODELING -> TEXTURING -> FACIAL TARGETS -> RIGGING.

I'm planning to do the facials by hand, perhaps only a few bones for the jaws, so I guess it really doesn't matter if I do it before of after ther rigging, but what about the rigging and the texturing?

BTW, all is to be done in blender, if that matters somehow.

Iain McFadzen
01-21-2003, 09:00 AM
Don't know about Blender, but certainly in Max it makes little difference in what order you do everything after the modelling is finished.

Apollux
01-23-2003, 07:25 AM
Thanks Iain.

I think I'll do the rigging before the face expresions. I'll hate having to add new vertex to fix rigging deformation bugs and then having to also re-do the facial expresions because the mesh information changed.

By the way, here you can see how it is going:
Alien Dancer (http://www.cgtalk.com/showthread.php?s=&threadid=39124)

joie
01-23-2003, 10:36 AM
mmm, since I work with MAYA I can only speak about it, but, as I can say, the morph target creation is a part of the rigging process so I would texture first (because you have to make the UVs sets and this concerns the morph target creation), then rigging. Itīs my method, and works pretty well.

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