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WarrenNoelPowell
01-21-2003, 02:20 AM
Hi all,

Was hoping to get some feedback on what this character could use to make it look a bit better with the modelling. Texturing will come later on but for now i would love to get your crits.

The purpose of the character will be for a facial animation piece that i'm coming up with.

The_Dude

lordmachuca
01-21-2003, 02:30 AM
humm very strange....well since its just going to be a facial animation you might want to concentrate on features of his face and not really worry about the rest. you might want to give it a brow ridge. i think he would look really cool if his cheek bones were more prominant too. were are you trying to with that intestine looking thing?

WarrenNoelPowell
01-21-2003, 02:42 AM
The intestine looking thing was actually a weak attempt at some sort of spinal cord. But it's an alien spinal cord so i didn't want to keep exactly as a human's. I know that techinally it should be a skeletal head sitting on top of it but hey in the 3d world anything is possible.

I'm adding in veins and some flesh around the spinal cord. I can see what you mean about the brow and the cheek bones. I'll give that a go and repost.

Cheers

The_Dude

WarrenNoelPowell
01-21-2003, 05:37 AM
Come on guys. Need more crits. Anyone else have any thoughts?

The_Dude:bounce:

Dave Black
01-21-2003, 06:25 AM
It's really hard to crit, man.

The "spine" looks like a tape worm or some sort of eel like creature. The head is vaguely human, but the skull is very deformed. I don't really get a feeling of it being organic. I'm not sure what the thing would feel like if I touched it(not that I ever would)(well, at least not with my hand)(Yeah, I think I'd poke it with a stick)(Like a really long stick).

Do us a favor. Post a shaded wireframe of the head in orthographic views, as well as give us a better understanding of what this character is about...where it's from, what it's motivations are...does it like long walks on the beach? Quiet candle lit dinners? You know, that sort of thing. ;)

Again, just give us more info, and you'll get more responses.

-3DZ

:D

platypus
01-21-2003, 06:45 AM
i would want to define the vertebrae more. does kind look worm-like right now. check out an anatomy book - get that spine looking more like a spine.

maybe bump out the forehead and cheekbones a bit more too.

hope that helps. :)

WarrenNoelPowell
01-28-2003, 11:22 AM
Almost forgot about this character and was gonna ditch it but decided to continue on with it still. I'm developing the character now into an alien / cyborgy / medieval type thing. Let me know what you think. I'll send some other views tommorow and hopefully some more developed images.

Manicalavera15
01-29-2003, 10:13 AM
arghhh too much gamma in the nose:eek:

this strange character is interesting, i follow yur work, finish it!
(add a wire plz):hmm:

WarrenNoelPowell
01-29-2003, 11:17 AM
Head Wireframe.

WarrenNoelPowell
01-29-2003, 11:19 AM
Body Wireframe.

WarrenNoelPowell
01-29-2003, 11:25 AM
Sorry for no further updates. I'll be adding things like the robotic hands, electrical wiring, gun hand (maybe) and a massive axe he'll be wielding soon. Plus all the little extra things that will hopefully make it a good character. Appreciate respones, possible ideas for further development or a simple push for ways to improve.

The_Dude

"Watch out for the Monkey!"

WarrenNoelPowell
01-30-2003, 02:41 AM
Added a hand and a "gun" hand. Any cool ideas in ways to further the character?

The_Dude

"I love'd you piggy! I love'd youuu.."

nervous_twitch
01-30-2003, 05:53 AM
Well, if you are looking for random ideas, how about a jetpack? Those are always cool.

This is looking great :thumbsup:

WarrenNoelPowell
02-05-2003, 09:17 AM
Decided to get rid of the whole gun hand thing i had going for him. Also have updated things like the elbow and shoulder blades. Looking for cool animation ideas besides a walk cycle. Let me know what you think or if it needs improvements.

The_Dude

Manicalavera15
02-05-2003, 10:10 AM
do not forget to bend body too, update skinning part and make the best dynamic behaviour we've ever seen:cool:

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